Searched refs:D3DMATRIX (Results 26 - 33 of 33) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Ddevice.c1088 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1094 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1102 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
1108 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1116 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1122 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Ddevice.c1601 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1607 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1615 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
1621 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1630 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1636 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3d8.h878 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX * pMatrix) PURE;
879 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix) PURE;
880 STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX * pMatrix) PURE;
H A Dd3dx8math.inl370 inline D3DXMATRIX::D3DXMATRIX(CONST D3DMATRIX& mat)
H A Dd3dx9math.inl370 inline D3DXMATRIX::D3DXMATRIX(CONST D3DMATRIX& mat)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/
H A Dd3d8.h878 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX * pMatrix) PURE;
879 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix) PURE;
880 STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX * pMatrix) PURE;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3dx9math.inl361 inline D3DXMATRIX::D3DXMATRIX(const D3DMATRIX& mat)
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp3509 hr = pContext->pDevice->SetTransform(d3dState, (const D3DMATRIX *)matrix);

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