Searched defs:wined3d_dst (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 1750 const struct wined3d_shader_dst_param *wined3d_dst, glsl_dst_param_t *glsl_dst) 1757 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins); 1758 return shader_glsl_get_write_mask(wined3d_dst, glsl_dst->mask_str); 1749 shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, glsl_dst_param_t *glsl_dst) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 1703 const struct wined3d_shader_dst_param *wined3d_dst, glsl_dst_param_t *glsl_dst) 1710 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins); 1711 return shader_glsl_get_write_mask(wined3d_dst, glsl_dst->mask_str); 1702 shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, glsl_dst_param_t *glsl_dst) argument
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H A D | arb_program_shader.c | 1142 const struct wined3d_shader_dst_param *wined3d_dst, char *str) 1148 shader_arb_get_register_name(ins, &wined3d_dst->reg, register_name, &is_color); 1151 shader_arb_get_write_mask(ins, wined3d_dst, write_mask); 1141 shader_arb_get_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, char *str) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 1262 const struct wined3d_shader_dst_param *wined3d_dst, char *str) 1268 shader_arb_get_register_name(ins, &wined3d_dst->reg, register_name, &is_color); 1271 shader_arb_get_write_mask(ins, wined3d_dst, write_mask); 1261 shader_arb_get_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, char *str) argument
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H A D | glsl_shader.c | 1828 const struct wined3d_shader_dst_param *wined3d_dst, struct glsl_dst_param *glsl_dst) 1835 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins); 1836 return shader_glsl_get_write_mask(wined3d_dst, glsl_dst->mask_str); 1827 shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, struct glsl_dst_param *glsl_dst) argument
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