Searched defs:wined3d_dst (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1750 const struct wined3d_shader_dst_param *wined3d_dst, glsl_dst_param_t *glsl_dst)
1757 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins);
1758 return shader_glsl_get_write_mask(wined3d_dst, glsl_dst->mask_str);
1749 shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, glsl_dst_param_t *glsl_dst) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c1703 const struct wined3d_shader_dst_param *wined3d_dst, glsl_dst_param_t *glsl_dst)
1710 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins);
1711 return shader_glsl_get_write_mask(wined3d_dst, glsl_dst->mask_str);
1702 shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, glsl_dst_param_t *glsl_dst) argument
H A Darb_program_shader.c1142 const struct wined3d_shader_dst_param *wined3d_dst, char *str)
1148 shader_arb_get_register_name(ins, &wined3d_dst->reg, register_name, &is_color);
1151 shader_arb_get_write_mask(ins, wined3d_dst, write_mask);
1141 shader_arb_get_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, char *str) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c1262 const struct wined3d_shader_dst_param *wined3d_dst, char *str)
1268 shader_arb_get_register_name(ins, &wined3d_dst->reg, register_name, &is_color);
1271 shader_arb_get_write_mask(ins, wined3d_dst, write_mask);
1261 shader_arb_get_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, char *str) argument
H A Dglsl_shader.c1828 const struct wined3d_shader_dst_param *wined3d_dst, struct glsl_dst_param *glsl_dst)
1835 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins);
1836 return shader_glsl_get_write_mask(wined3d_dst, glsl_dst->mask_str);
1827 shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, struct glsl_dst_param *glsl_dst) argument

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