Searched defs:wined3d_desc (Results 1 - 9 of 9) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | surface.c | 230 struct wined3d_resource_desc wined3d_desc; local 237 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); 240 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); 241 desc->Type = wined3d_desc.resource_type; 242 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 243 desc->Pool = wined3d_desc.pool; 244 desc->Size = wined3d_desc.size; 245 desc->MultiSampleType = wined3d_desc.multisample_type; 246 desc->Width = wined3d_desc.width; 247 desc->Height = wined3d_desc [all...] |
H A D | volume.c | 211 struct wined3d_resource_desc wined3d_desc; local 218 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); 221 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); 222 desc->Type = wined3d_desc.resource_type; 223 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 224 desc->Pool = wined3d_desc.pool; 225 desc->Size = wined3d_desc.size; 226 desc->Width = wined3d_desc.width; 227 desc->Height = wined3d_desc.height; 228 desc->Depth = wined3d_desc [all...] |
H A D | buffer.c | 243 struct wined3d_resource_desc wined3d_desc; local 250 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); 254 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 255 desc->Pool = wined3d_desc.pool; 256 desc->Size = wined3d_desc.size; 538 struct wined3d_resource_desc wined3d_desc; local 545 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); 550 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 551 desc->Pool = wined3d_desc.pool; 552 desc->Size = wined3d_desc [all...] |
H A D | texture.c | 274 struct wined3d_resource_desc wined3d_desc; local 276 wined3d_resource_get_desc(sub_resource, &wined3d_desc); 277 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); 278 desc->Type = wined3d_desc.resource_type; 279 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 280 desc->Pool = wined3d_desc.pool; 281 desc->Size = wined3d_desc.size; 282 desc->MultiSampleType = wined3d_desc.multisample_type; 283 desc->Width = wined3d_desc.width; 284 desc->Height = wined3d_desc 650 struct wined3d_resource_desc wined3d_desc; local 1035 struct wined3d_resource_desc wined3d_desc; local [all...] |
H A D | device.c | 962 struct wined3d_resource_desc wined3d_desc; local 975 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); 976 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) 982 src_format = wined3d_desc.format; 983 src_w = wined3d_desc.width; 984 src_h = wined3d_desc.height; 987 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); 988 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) 994 dst_format = wined3d_desc.format; 1007 if (FAILED(hr = wined3d_surface_update_desc(dst->wined3d_surface, wined3d_desc [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | surface.c | 269 struct wined3d_resource_desc wined3d_desc; local 276 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); 279 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); 280 desc->Type = wined3d_desc.resource_type; 281 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 282 desc->Pool = wined3d_desc.pool; 283 desc->MultiSampleType = wined3d_desc.multisample_type; 284 desc->MultiSampleQuality = wined3d_desc.multisample_quality; 285 desc->Width = wined3d_desc.width; 286 desc->Height = wined3d_desc [all...] |
H A D | volume.c | 203 struct wined3d_resource_desc wined3d_desc; local 210 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); 213 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); 214 desc->Type = wined3d_desc.resource_type; 215 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 216 desc->Pool = wined3d_desc.pool; 217 desc->Width = wined3d_desc.width; 218 desc->Height = wined3d_desc.height; 219 desc->Depth = wined3d_desc.depth;
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H A D | buffer.c | 244 struct wined3d_resource_desc wined3d_desc; local 251 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); 255 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 256 desc->Pool = wined3d_desc.pool; 257 desc->Size = wined3d_desc.size; 537 struct wined3d_resource_desc wined3d_desc; local 544 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); 548 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 549 desc->Pool = wined3d_desc.pool; 550 desc->Size = wined3d_desc [all...] |
H A D | texture.c | 316 struct wined3d_resource_desc wined3d_desc; local 318 wined3d_resource_get_desc(sub_resource, &wined3d_desc); 319 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); 320 desc->Type = wined3d_desc.resource_type; 321 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 322 desc->Pool = wined3d_desc.pool; 323 desc->MultiSampleType = wined3d_desc.multisample_type; 324 desc->MultiSampleQuality = wined3d_desc.multisample_quality; 325 desc->Width = wined3d_desc.width; 326 desc->Height = wined3d_desc 738 struct wined3d_resource_desc wined3d_desc; local 1167 struct wined3d_resource_desc wined3d_desc; local [all...] |
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