Searched defs:white (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 789 * Normals are more tricky: Draw white vertices with 3 directional lights, and calculate the 888 static const GLfloat white[] = {1.0f, 1.0f, 1.0f, 1.0f}; local 929 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, white);
|
H A D | device.c | 1479 /* Create a 32x32 white surface to indicate that wined3d is used, but the specified image 1511 /* Fill the surface with a white color to show that wined3d is there */ 1541 GLubyte white = 255; local 1557 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, &white);
|
/vbox/src/libs/libxml2-2.6.31/ |
H A D | catalog.c | 1033 int white; local 1041 white = 1; 1044 white = 0; 1045 else if (*p == 0x20 && !white) 1046 white = 1; 1050 if (ok && !white) /* is normalized */ 1055 white = 0; 1059 white = 1; 1061 if (white) { 1063 white [all...] |
/vbox/src/VBox/Main/webservice/jaxlibs/ |
H A D | jaxb-xjc.jar | META-INF/ META-INF/MANIFEST.MF META-INF/maven/ META-INF/maven/com. ... |
Completed in 1730 milliseconds