Searched defs:vshader_id (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 4674 GLhandleARB vshader_id = find_glsl_vshader(context, &priv->shader_buffer, local 4688 TRACE("Attaching GLSL shader object %p to program %p\n", (void *)(uintptr_t)vshader_id, (void *)(uintptr_t)programId); 4689 GL_EXTCALL(glAttachObjectARB(programId, vshader_id)); 4833 GLhandleARB vshader_id, pshader_id; local 4881 vshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB)); 4882 GL_EXTCALL(glShaderSourceARB(vshader_id, 1, blt_vshader, NULL)); 4883 GL_EXTCALL(glCompileShaderARB(vshader_id)); 4884 shader_glsl_validate_compile_link(gl_info, vshader_id, FALSE); 4890 shader_glsl_validate_compile_link(gl_info, vshader_id, FALSE); 4893 GL_EXTCALL(glAttachObjectARB(program_id, vshader_id)); [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 4543 GLhandleARB vshader_id = find_glsl_vshader(context, &priv->shader_buffer, local 4557 TRACE("Attaching GLSL shader object %u to program %u\n", vshader_id, programId); 4558 GL_EXTCALL(glAttachObjectARB(programId, vshader_id)); 4702 GLhandleARB vshader_id, pshader_id; local 4750 vshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB)); 4751 GL_EXTCALL(glShaderSourceARB(vshader_id, 1, blt_vshader, NULL)); 4752 GL_EXTCALL(glCompileShaderARB(vshader_id)); 4753 shader_glsl_validate_compile_link(gl_info, vshader_id, FALSE); 4759 shader_glsl_validate_compile_link(gl_info, vshader_id, FALSE); 4762 GL_EXTCALL(glAttachObjectARB(program_id, vshader_id)); [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 6020 GLhandleARB vshader_id, pshader_id; local 6105 vshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB)); 6106 shader_glsl_compile(gl_info, vshader_id, blt_vshader); 6112 GL_EXTCALL(glAttachObjectARB(program_id, vshader_id)); 6121 GL_EXTCALL(glDeleteObjectARB(vshader_id));
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