Searched defs:vshader_id (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c4674 GLhandleARB vshader_id = find_glsl_vshader(context, &priv->shader_buffer, local
4688 TRACE("Attaching GLSL shader object %p to program %p\n", (void *)(uintptr_t)vshader_id, (void *)(uintptr_t)programId);
4689 GL_EXTCALL(glAttachObjectARB(programId, vshader_id));
4833 GLhandleARB vshader_id, pshader_id; local
4881 vshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB));
4882 GL_EXTCALL(glShaderSourceARB(vshader_id, 1, blt_vshader, NULL));
4883 GL_EXTCALL(glCompileShaderARB(vshader_id));
4884 shader_glsl_validate_compile_link(gl_info, vshader_id, FALSE);
4890 shader_glsl_validate_compile_link(gl_info, vshader_id, FALSE);
4893 GL_EXTCALL(glAttachObjectARB(program_id, vshader_id));
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c4543 GLhandleARB vshader_id = find_glsl_vshader(context, &priv->shader_buffer, local
4557 TRACE("Attaching GLSL shader object %u to program %u\n", vshader_id, programId);
4558 GL_EXTCALL(glAttachObjectARB(programId, vshader_id));
4702 GLhandleARB vshader_id, pshader_id; local
4750 vshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB));
4751 GL_EXTCALL(glShaderSourceARB(vshader_id, 1, blt_vshader, NULL));
4752 GL_EXTCALL(glCompileShaderARB(vshader_id));
4753 shader_glsl_validate_compile_link(gl_info, vshader_id, FALSE);
4759 shader_glsl_validate_compile_link(gl_info, vshader_id, FALSE);
4762 GL_EXTCALL(glAttachObjectARB(program_id, vshader_id));
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c6020 GLhandleARB vshader_id, pshader_id; local
6105 vshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB));
6106 shader_glsl_compile(gl_info, vshader_id, blt_vshader);
6112 GL_EXTCALL(glAttachObjectARB(program_id, vshader_id));
6121 GL_EXTCALL(glDeleteObjectARB(vshader_id));

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