Searched defs:vshader (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c132 IWineD3DVertexShader *vshader; member in struct:glsl_shader_prog_link
155 IWineD3DVertexShader *vshader; member in struct:__anon13230
870 IWineD3DBaseShaderImpl* vshader = (IWineD3DBaseShaderImpl*) stateBlock->vertexShader; local
873 shader_glsl_load_constantsF(vshader, gl_info, stateBlock->vertexShaderConstantF,
877 shader_glsl_load_constantsI(vshader, gl_info, prog->vuniformI_locations, stateBlock->vertexShaderConstantI,
878 stateBlock->changed.vertexShaderConstantsI & vshader->baseShader.reg_maps.integer_constants);
881 shader_glsl_load_constantsB(vshader, gl_info, programId, stateBlock->vertexShaderConstantB,
882 stateBlock->changed.vertexShaderConstantsB & vshader->baseShader.reg_maps.boolean_constants);
3871 key.vshader = entry->vshader;
3883 get_glsl_program_entry(struct shader_glsl_priv *priv, IWineD3DVertexShader *vshader, IWineD3DPixelShader *pshader, struct vs_compile_args *vs_args, struct ps_compile_args *ps_args, const struct wined3d_context *context) argument
4630 IWineD3DVertexShader *vshader = a_use_vs ? device->stateBlock->vertexShader : NULL; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c123 IWineD3DVertexShader *vshader; member in struct:glsl_shader_prog_link
138 IWineD3DVertexShader *vshader; member in struct:__anon1959
853 IWineD3DBaseShaderImpl* vshader = (IWineD3DBaseShaderImpl*) stateBlock->vertexShader; local
856 shader_glsl_load_constantsF(vshader, gl_info, stateBlock->vertexShaderConstantF,
860 shader_glsl_load_constantsI(vshader, gl_info, prog->vuniformI_locations, stateBlock->vertexShaderConstantI,
861 stateBlock->changed.vertexShaderConstantsI & vshader->baseShader.reg_maps.integer_constants);
864 shader_glsl_load_constantsB(vshader, gl_info, programId, stateBlock->vertexShaderConstantB,
865 stateBlock->changed.vertexShaderConstantsB & vshader->baseShader.reg_maps.boolean_constants);
3748 key.vshader = entry->vshader;
3760 get_glsl_program_entry(struct shader_glsl_priv *priv, IWineD3DVertexShader *vshader, IWineD3DPixelShader *pshader, struct vs_compile_args *vs_args, struct ps_compile_args *ps_args, const struct wined3d_context *context) argument
4499 IWineD3DVertexShader *vshader = use_vs ? device->stateBlock->vertexShader : NULL; local
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H A Darb_program_shader.c596 IWineD3DBaseShaderImpl* vshader = (IWineD3DBaseShaderImpl*) stateBlock->vertexShader; local
599 device->highest_dirty_vs_const = shader_arb_load_constantsF(vshader, gl_info, GL_VERTEX_PROGRAM_ARB,
2672 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local
2677 if(vshader)
2699 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local
2704 if(vshader)
2725 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local
2727 if(vshader)
2748 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local
2750 if(vshader)
2784 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local
2831 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local
2864 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local
2890 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local
2910 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local
3071 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local
4850 BOOL vshader = shader_is_vshader_version(This->baseShader.reg_maps.shader_version.type); local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c672 const struct wined3d_shader *vshader = state->vertex_shader, *pshader = state->pixel_shader; local
673 if (vshader
674 && (vshader->reg_maps.boolean_constants
676 && (vshader->reg_maps.integer_constants & ~vshader->reg_maps.local_int_consts))))
706 struct wined3d_shader *vshader = state->vertex_shader; local
710 priv->highest_dirty_vs_const = shader_arb_load_constantsF(vshader, gl_info, GL_VERTEX_PROGRAM_ARB,
2864 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local
2869 if(vshader)
2891 BOOL vshader local
2917 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local
2940 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local
2976 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local
3023 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local
3056 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local
3082 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local
3102 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local
3283 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local
5295 BOOL vshader = shader_is_vshader_version(reg_maps->shader_version.type); local
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H A Dglsl_shader.c800 const struct wined3d_shader *vshader = state->vertex_shader; local
803 shader_glsl_load_constantsF(vshader, gl_info, state->vs_consts_f,
807 shader_glsl_load_constantsI(vshader, gl_info, prog->vs.uniform_i_locations, state->vs_consts_i,
808 vshader->reg_maps.integer_constants);
811 shader_glsl_load_constantsB(vshader, gl_info, programId, state->vs_consts_b,
812 vshader->reg_maps.boolean_constants);
5817 struct wined3d_shader *vshader = NULL; local
5831 vshader = state->vertex_shader;
5832 find_vs_compile_args(state, vshader, &vs_compile_args);
5833 vs_id = find_glsl_vshader(context, &priv->shader_buffer, vshader,
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