/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 132 IWineD3DVertexShader *vshader; member in struct:glsl_shader_prog_link 155 IWineD3DVertexShader *vshader; member in struct:__anon13230 870 IWineD3DBaseShaderImpl* vshader = (IWineD3DBaseShaderImpl*) stateBlock->vertexShader; local 873 shader_glsl_load_constantsF(vshader, gl_info, stateBlock->vertexShaderConstantF, 877 shader_glsl_load_constantsI(vshader, gl_info, prog->vuniformI_locations, stateBlock->vertexShaderConstantI, 878 stateBlock->changed.vertexShaderConstantsI & vshader->baseShader.reg_maps.integer_constants); 881 shader_glsl_load_constantsB(vshader, gl_info, programId, stateBlock->vertexShaderConstantB, 882 stateBlock->changed.vertexShaderConstantsB & vshader->baseShader.reg_maps.boolean_constants); 3871 key.vshader = entry->vshader; 3883 get_glsl_program_entry(struct shader_glsl_priv *priv, IWineD3DVertexShader *vshader, IWineD3DPixelShader *pshader, struct vs_compile_args *vs_args, struct ps_compile_args *ps_args, const struct wined3d_context *context) argument 4630 IWineD3DVertexShader *vshader = a_use_vs ? device->stateBlock->vertexShader : NULL; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 123 IWineD3DVertexShader *vshader; member in struct:glsl_shader_prog_link 138 IWineD3DVertexShader *vshader; member in struct:__anon1959 853 IWineD3DBaseShaderImpl* vshader = (IWineD3DBaseShaderImpl*) stateBlock->vertexShader; local 856 shader_glsl_load_constantsF(vshader, gl_info, stateBlock->vertexShaderConstantF, 860 shader_glsl_load_constantsI(vshader, gl_info, prog->vuniformI_locations, stateBlock->vertexShaderConstantI, 861 stateBlock->changed.vertexShaderConstantsI & vshader->baseShader.reg_maps.integer_constants); 864 shader_glsl_load_constantsB(vshader, gl_info, programId, stateBlock->vertexShaderConstantB, 865 stateBlock->changed.vertexShaderConstantsB & vshader->baseShader.reg_maps.boolean_constants); 3748 key.vshader = entry->vshader; 3760 get_glsl_program_entry(struct shader_glsl_priv *priv, IWineD3DVertexShader *vshader, IWineD3DPixelShader *pshader, struct vs_compile_args *vs_args, struct ps_compile_args *ps_args, const struct wined3d_context *context) argument 4499 IWineD3DVertexShader *vshader = use_vs ? device->stateBlock->vertexShader : NULL; local [all...] |
H A D | arb_program_shader.c | 596 IWineD3DBaseShaderImpl* vshader = (IWineD3DBaseShaderImpl*) stateBlock->vertexShader; local 599 device->highest_dirty_vs_const = shader_arb_load_constantsF(vshader, gl_info, GL_VERTEX_PROGRAM_ARB, 2672 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local 2677 if(vshader) 2699 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local 2704 if(vshader) 2725 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local 2727 if(vshader) 2748 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local 2750 if(vshader) 2784 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local 2831 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local 2864 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local 2890 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local 2910 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local 3071 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local 4850 BOOL vshader = shader_is_vshader_version(This->baseShader.reg_maps.shader_version.type); local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 672 const struct wined3d_shader *vshader = state->vertex_shader, *pshader = state->pixel_shader; local 673 if (vshader 674 && (vshader->reg_maps.boolean_constants 676 && (vshader->reg_maps.integer_constants & ~vshader->reg_maps.local_int_consts)))) 706 struct wined3d_shader *vshader = state->vertex_shader; local 710 priv->highest_dirty_vs_const = shader_arb_load_constantsF(vshader, gl_info, GL_VERTEX_PROGRAM_ARB, 2864 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local 2869 if(vshader) 2891 BOOL vshader local 2917 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local 2940 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local 2976 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local 3023 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local 3056 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local 3082 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local 3102 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local 3283 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type); local 5295 BOOL vshader = shader_is_vshader_version(reg_maps->shader_version.type); local [all...] |
H A D | glsl_shader.c | 800 const struct wined3d_shader *vshader = state->vertex_shader; local 803 shader_glsl_load_constantsF(vshader, gl_info, state->vs_consts_f, 807 shader_glsl_load_constantsI(vshader, gl_info, prog->vs.uniform_i_locations, state->vs_consts_i, 808 vshader->reg_maps.integer_constants); 811 shader_glsl_load_constantsB(vshader, gl_info, programId, state->vs_consts_b, 812 vshader->reg_maps.boolean_constants); 5817 struct wined3d_shader *vshader = NULL; local 5831 vshader = state->vertex_shader; 5832 find_vs_compile_args(state, vshader, &vs_compile_args); 5833 vs_id = find_glsl_vshader(context, &priv->shader_buffer, vshader, [all...] |