Searched defs:vs_args_equal (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 4546 static inline BOOL vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new, function 4581 && vs_args_equal(&shader_data->gl_shaders[i].args, args, use_map)) {
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 4415 static inline BOOL vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new, function 4450 && vs_args_equal(&shader_data->gl_shaders[i].args, args, use_map)) {
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H A D | arb_program_shader.c | 4155 static inline BOOL vs_args_equal(const struct arb_vs_compile_args *stored, const struct arb_vs_compile_args *new, function 4192 && vs_args_equal(&shader_data->gl_shaders[i].args, args,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 4416 static inline BOOL vs_args_equal(const struct arb_vs_compile_args *stored, const struct arb_vs_compile_args *new, function 4472 if (vs_args_equal(&shader_data->gl_shaders[i].args, args,
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H A D | glsl_shader.c | 4770 static inline BOOL vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new, function 4806 if (vs_args_equal(&gl_shaders[i].args, args, use_map))
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