/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | d3d8_main.c | 85 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument 91 FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto); 95 if (!vertexshader) 101 switch(*vertexshader) { 107 WARN("Invalid shader version token %#x.\n", *vertexshader);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | d3d8_main.c | 90 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument 96 FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto); 100 if (!vertexshader) 106 switch(*vertexshader) { 112 ERR("vertexshader version mismatch\n");
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/switcher/ |
H A D | d3d8_main.c | 26 typedef HRESULT (WINAPI *ValidateVertexShaderProc)(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto); 48 static HRESULT WINAPI vboxValidateVertexShaderStub(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument 100 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument 103 return g_swd3d8.pValidateVertexShader(vertexshader, reserved1, reserved2, bool, toto);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/switcher/ |
H A D | d3d8_main.c | 26 typedef HRESULT (WINAPI *ValidateVertexShaderProc)(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto); 48 static HRESULT WINAPI vboxValidateVertexShaderStub(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument 100 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument 103 return g_swd3d8.pValidateVertexShader(vertexshader, reserved1, reserved2, bool, toto);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 3993 IWineD3DVertexShader *vertexshader, IWineD3DPixelShader *pixelshader, const struct wined3d_gl_info *gl_info) 3996 IWineD3DVertexShaderImpl *vs = (IWineD3DVertexShaderImpl *) vertexshader; 4198 if (reg_maps->shader_version.major >= 3 && args->vp_mode != vertexshader) 4674 * that it stays the same for each vertexshader-pixelshader pair(=linked glsl program). If 3992 generate_param_reorder_function(struct wined3d_shader_buffer *buffer, IWineD3DVertexShader *vertexshader, IWineD3DPixelShader *pixelshader, const struct wined3d_gl_info *gl_info) argument
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H A D | wined3d_private.h | 708 vertexshader, enumerator in enum:vertexprocessing_mode
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 719 vertexshader, enumerator in enum:vertexprocessing_mode
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_private.h | 770 vertexshader, enumerator in enum:vertexprocessing_mode
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