Searched defs:vector4f_count (Results 1 - 1 of 1) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c2673 UINT start_register, const float *constants, UINT vector4f_count)
2678 TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
2679 device, start_register, constants, vector4f_count);
2682 * when adding start_register + vector4f_count. */
2684 || start_register + vector4f_count > d3d_info->limits.vs_uniform_count
2689 constants, vector4f_count * sizeof(float) * 4);
2692 for (i = 0; i < vector4f_count; ++i)
2700 device->shader_backend->shader_update_float_vertex_constants(device, start_register, vector4f_count);
2705 sizeof(*device->updateStateBlock->changed.vertexShaderConstantsF) * vector4f_count);
2711 UINT start_register, float *constants, UINT vector4f_count)
2672 wined3d_device_set_vs_consts_f(struct wined3d_device *device, UINT start_register, const float *constants, UINT vector4f_count) argument
2710 wined3d_device_get_vs_consts_f(const struct wined3d_device *device, UINT start_register, float *constants, UINT vector4f_count) argument
3144 wined3d_device_set_ps_consts_f(struct wined3d_device *device, UINT start_register, const float *constants, UINT vector4f_count) argument
3182 wined3d_device_get_ps_consts_f(const struct wined3d_device *device, UINT start_register, float *constants, UINT vector4f_count) argument
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