Lines Matching defs:vector4f_count

2673         UINT start_register, const float *constants, UINT vector4f_count)
2678 TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
2679 device, start_register, constants, vector4f_count);
2682 * when adding start_register + vector4f_count. */
2684 || start_register + vector4f_count > d3d_info->limits.vs_uniform_count
2689 constants, vector4f_count * sizeof(float) * 4);
2692 for (i = 0; i < vector4f_count; ++i)
2700 device->shader_backend->shader_update_float_vertex_constants(device, start_register, vector4f_count);
2705 sizeof(*device->updateStateBlock->changed.vertexShaderConstantsF) * vector4f_count);
2711 UINT start_register, float *constants, UINT vector4f_count)
2714 int count = min(vector4f_count, d3d_info->limits.vs_uniform_count - start_register);
2716 TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
2717 device, start_register, constants, vector4f_count);
3145 UINT start_register, const float *constants, UINT vector4f_count)
3150 TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
3151 device, start_register, constants, vector4f_count);
3154 * when adding start_register + vector4f_count. */
3156 || start_register + vector4f_count > d3d_info->limits.ps_uniform_count
3161 constants, vector4f_count * sizeof(float) * 4);
3164 for (i = 0; i < vector4f_count; ++i)
3172 device->shader_backend->shader_update_float_pixel_constants(device, start_register, vector4f_count);
3177 sizeof(*device->updateStateBlock->changed.pixelShaderConstantsF) * vector4f_count);
3183 UINT start_register, float *constants, UINT vector4f_count)
3186 int count = min(vector4f_count, d3d_info->limits.ps_uniform_count - start_register);
3188 TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
3189 device, start_register, constants, vector4f_count);