Searched defs:vbo (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Devices/Network/lwip-new/src/core/snmp/
H A Dmsg_in.c111 struct snmp_varbind *vbo = msg_ps->outvb.head; local
113 vbi->ident_len = vbo->ident_len;
114 vbo->ident_len = 0;
115 vbi->ident = vbo->ident;
116 vbo->ident = NULL;
118 vbo = vbo->next;
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/
H A Dglamor_priv.h239 GLuint vbo, ebo; member in struct:glamor_screen_private
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/
H A Dglamor_priv.h278 GLuint vbo, ebo; member in struct:glamor_screen_private
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c233 /* Can't use vbo's if the base vertex index is negative. OpenGL doesn't accept negative offsets
234 * (or rather offsets bigger than the vbo, because the pointer is unsigned), so use system memory
260 FIXME("Missing vbo streams with unfixed colors or transformed position, expect problems\n");
3701 /* Get a pointer into the destination vbo(create one if none exists) and
4023 BOOL vbo = FALSE, streamWasUP = This->stateBlock->streamIsUP; local
4032 /* Need any context to write to the vbo. */
4039 device_stream_info_from_declaration(This, FALSE, &stream_info, &vbo);
4042 if(vbo || SrcStartIndex) {
4044 /* ProcessVertices can't convert FROM a vbo, and vertex buffers used to source into ProcessVertices are
4764 GLuint vbo; local
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