Searched defs:use_vshader (Results 1 - 6 of 6) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | ati_fragment_shader.c | 902 BOOL use_vshader = use_vs(stateblock); local 917 device->shader_backend->shader_select(context, FALSE, use_vshader); 919 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && use_vshader)
|
H A D | state.c | 3609 BOOL use_vshader = use_vs(stateblock); local 3641 device->shader_backend->shader_select(context, use_pshader, use_vshader); 3643 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && (use_vshader || use_pshader)) {
|
H A D | arb_program_shader.c | 5974 BOOL use_vshader = use_vs(stateblock); local 5990 device->shader_backend->shader_select(context, use_pshader, use_vshader); 6051 device->shader_backend->shader_select(context, use_pshader, use_vshader); 6053 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && (use_vshader || use_pshader))
|
H A D | device.c | 193 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) 204 if (declaration->position_transformed) use_vshader = FALSE; 252 else if (*fixup && !use_vshader 270 if (use_vshader) 304 use_vshader ? "shader": "fixed function", idx, 192 device_stream_info_from_declaration(IWineD3DDeviceImpl *This, BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) argument
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | device.c | 181 BOOL use_vshader; local 191 use_vshader = state->vertex_shader && !declaration->position_transformed; 234 if (use_vshader) 268 use_vshader ? "shader": "fixed function", idx,
|
H A D | glsl_shader.c | 7108 BOOL use_vshader = use_vs(state); local 7121 if (use_vshader)
|
Completed in 119 milliseconds