Searched defs:use_vshader (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dati_fragment_shader.c902 BOOL use_vshader = use_vs(stateblock); local
917 device->shader_backend->shader_select(context, FALSE, use_vshader);
919 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && use_vshader)
H A Dstate.c3609 BOOL use_vshader = use_vs(stateblock); local
3641 device->shader_backend->shader_select(context, use_pshader, use_vshader);
3643 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && (use_vshader || use_pshader)) {
H A Darb_program_shader.c5974 BOOL use_vshader = use_vs(stateblock); local
5990 device->shader_backend->shader_select(context, use_pshader, use_vshader);
6051 device->shader_backend->shader_select(context, use_pshader, use_vshader);
6053 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && (use_vshader || use_pshader))
H A Ddevice.c193 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup)
204 if (declaration->position_transformed) use_vshader = FALSE;
252 else if (*fixup && !use_vshader
270 if (use_vshader)
304 use_vshader ? "shader": "fixed function", idx,
192 device_stream_info_from_declaration(IWineD3DDeviceImpl *This, BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c181 BOOL use_vshader; local
191 use_vshader = state->vertex_shader && !declaration->position_transformed;
234 if (use_vshader)
268 use_vshader ? "shader": "fixed function", idx,
H A Dglsl_shader.c7108 BOOL use_vshader = use_vs(state); local
7121 if (use_vshader)

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