Searched defs:use_ps (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c4497 IWineD3DDeviceImpl *device, BOOL use_ps, BOOL use_vs)
4500 IWineD3DPixelShader *pshader = use_ps ? device->stateBlock->pixelShader : NULL;
4496 set_glsl_shader_program(const struct wined3d_context *context, IWineD3DDeviceImpl *device, BOOL use_ps, BOOL use_vs) argument
H A Dwined3d_private.h3390 static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock) function
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h3431 static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock) function
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h3170 static inline BOOL use_ps(const struct wined3d_state *state) function

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