Searched defs:useVertexShader (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 800 char useVertexShader) { 850 char usePixelShader, char useVertexShader) 869 if (useVertexShader) { 797 shader_glsl_load_np2fixup_constants( IWineD3DDevice* device, char usePixelShader, char useVertexShader) argument 849 shader_glsl_load_constants(const struct wined3d_context *context, char usePixelShader, char useVertexShader) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 783 char useVertexShader) { 833 char usePixelShader, char useVertexShader) 852 if (useVertexShader) { 780 shader_glsl_load_np2fixup_constants( IWineD3DDevice* device, char usePixelShader, char useVertexShader) argument 832 shader_glsl_load_constants(const struct wined3d_context *context, char usePixelShader, char useVertexShader) argument
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H A D | arb_program_shader.c | 439 char useVertexShader) { 588 static void shader_arb_load_constants(const struct wined3d_context *context, char usePixelShader, char useVertexShader) argument 595 if (useVertexShader) { 436 shader_arb_load_np2fixup_constants( IWineD3DDevice* device, char usePixelShader, char useVertexShader) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 665 BOOL usePixelShader, BOOL useVertexShader, BOOL from_shader_select) 704 if (useVertexShader) 663 shader_arb_load_constants_internal(struct shader_arb_priv *priv, const struct wined3d_context *context, const struct wined3d_state *state, BOOL usePixelShader, BOOL useVertexShader, BOOL from_shader_select) argument
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