Searched defs:useVertexShader (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c800 char useVertexShader) {
850 char usePixelShader, char useVertexShader)
869 if (useVertexShader) {
797 shader_glsl_load_np2fixup_constants( IWineD3DDevice* device, char usePixelShader, char useVertexShader) argument
849 shader_glsl_load_constants(const struct wined3d_context *context, char usePixelShader, char useVertexShader) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c783 char useVertexShader) {
833 char usePixelShader, char useVertexShader)
852 if (useVertexShader) {
780 shader_glsl_load_np2fixup_constants( IWineD3DDevice* device, char usePixelShader, char useVertexShader) argument
832 shader_glsl_load_constants(const struct wined3d_context *context, char usePixelShader, char useVertexShader) argument
H A Darb_program_shader.c439 char useVertexShader) {
588 static void shader_arb_load_constants(const struct wined3d_context *context, char usePixelShader, char useVertexShader) argument
595 if (useVertexShader) {
436 shader_arb_load_np2fixup_constants( IWineD3DDevice* device, char usePixelShader, char useVertexShader) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c665 BOOL usePixelShader, BOOL useVertexShader, BOOL from_shader_select)
704 if (useVertexShader)
663 shader_arb_load_constants_internal(struct shader_arb_priv *priv, const struct wined3d_context *context, const struct wined3d_state *state, BOOL usePixelShader, BOOL useVertexShader, BOOL from_shader_select) argument

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