Searched defs:update_heap_entry (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c963 static inline void update_heap_entry(struct constant_heap *heap, unsigned int idx, function
996 update_heap_entry(heap, i, heap->size++, priv->next_constant_version);
998 update_heap_entry(heap, i, heap->positions[i], priv->next_constant_version);
1012 update_heap_entry(heap, i, heap->size++, priv->next_constant_version);
1014 update_heap_entry(heap, i, heap->positions[i], priv->next_constant_version);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c942 static inline void update_heap_entry(struct constant_heap *heap, unsigned int idx, function
975 update_heap_entry(heap, i, heap->size++, priv->next_constant_version);
977 update_heap_entry(heap, i, heap->positions[i], priv->next_constant_version);
991 update_heap_entry(heap, i, heap->size++, priv->next_constant_version);
993 update_heap_entry(heap, i, heap->positions[i], priv->next_constant_version);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c928 static void update_heap_entry(const struct constant_heap *heap, unsigned int idx, function
960 update_heap_entry(heap, i, heap->size++, priv->next_constant_version);
962 update_heap_entry(heap, i, heap->positions[i], priv->next_constant_version);
975 update_heap_entry(heap, i, heap->size++, priv->next_constant_version);
977 update_heap_entry(heap, i, heap->positions[i], priv->next_constant_version);

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