Searched defs:texture_target (Results 1 - 6 of 6) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | surface.c | 336 surface_get_blt_info(src_surface->texture_target, src_rect, src_surface->pow2Width, src_surface->pow2Height, &info); 633 if (This->texture_target != target) 639 else if (This->texture_target == GL_TEXTURE_RECTANGLE_ARB) 644 This->texture_target = target; 715 GL_EXTCALL(glGetCompressedTexImageARB(This->texture_target, This->texture_level, NULL)); 722 GL_EXTCALL(glGetCompressedTexImageARB(This->texture_target, 759 glGetTexImage(This->texture_target, This->texture_level, format, type, NULL); 765 glGetTexImage(This->texture_target, This->texture_level, format, type, mem); 869 This->texture_target, This->texture_level, This->resource.size); 888 GL_EXTCALL(glCompressedTexSubImage2DARB(This->texture_target, Thi 3453 GLenum texture_target; local [all...] |
H A D | device.c | 5571 "format %#x, image_size %#x, data %p.\n", dst_impl->texture_target, dst_impl->texture_level, 5576 GL_EXTCALL(glCompressedTexSubImage2DARB(dst_impl->texture_target, dst_impl->texture_level, 5587 GL_EXTCALL(glCompressedTexSubImage2DARB(dst_impl->texture_target, dst_impl->texture_level, 5604 dst_impl->texture_target, dst_impl->texture_level, dst_x, dst_y, 5608 glTexSubImage2D(dst_impl->texture_target, dst_impl->texture_level, dst_x, dst_y, 7323 void device_cleanup_durtify_texture_target(IWineD3DDeviceImpl *This, GLuint texture_target) argument 7337 /* don't do glGet GL_TEXTURE_BINDING_xxx just ensure nothing is bound to IWineD3DSurfaceImpl::texture_target, 7339 if (texture_target == GL_TEXTURE_2D) 7340 glBindTexture(texture_target, This->dummyTextureName[i]); 7342 glBindTexture(texture_target, [all...] |
H A D | wined3d_private.h | 1993 void device_cleanup_durtify_texture_target(IWineD3DDeviceImpl *This, GLuint texture_target); 2388 GLenum texture_target; member in struct:IWineD3DSurfaceImpl
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | surface.c | 409 surface_get_blt_info(src_surface->texture_target, src_rect, src_surface->pow2Width, src_surface->pow2Height, &info); 765 context_bind_texture(context, surface->texture_target, surface->texture_name); 766 gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 767 gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 768 gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); 769 gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 770 gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 783 context_bind_texture(context, surface->texture_target, surface->texture_name); 834 gl_info->gl_ops.gl.p_glTexImage2D(surface->texture_target, surface->texture_level, 840 gl_info->gl_ops.gl.p_glTexImage2D(surface->texture_target, surfac 5291 GLenum texture_target; local [all...] |
H A D | wined3d_private.h | 2278 GLenum texture_target; member in struct:wined3d_surface
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2028 void device_cleanup_durtify_texture_target(IWineD3DDeviceImpl *This, GLuint texture_target); 2423 GLenum texture_target; member in struct:IWineD3DSurfaceImpl
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