Searched defs:texture_target (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface.c336 surface_get_blt_info(src_surface->texture_target, src_rect, src_surface->pow2Width, src_surface->pow2Height, &info);
633 if (This->texture_target != target)
639 else if (This->texture_target == GL_TEXTURE_RECTANGLE_ARB)
644 This->texture_target = target;
715 GL_EXTCALL(glGetCompressedTexImageARB(This->texture_target, This->texture_level, NULL));
722 GL_EXTCALL(glGetCompressedTexImageARB(This->texture_target,
759 glGetTexImage(This->texture_target, This->texture_level, format, type, NULL);
765 glGetTexImage(This->texture_target, This->texture_level, format, type, mem);
869 This->texture_target, This->texture_level, This->resource.size);
888 GL_EXTCALL(glCompressedTexSubImage2DARB(This->texture_target, Thi
3453 GLenum texture_target; local
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H A Ddevice.c5571 "format %#x, image_size %#x, data %p.\n", dst_impl->texture_target, dst_impl->texture_level,
5576 GL_EXTCALL(glCompressedTexSubImage2DARB(dst_impl->texture_target, dst_impl->texture_level,
5587 GL_EXTCALL(glCompressedTexSubImage2DARB(dst_impl->texture_target, dst_impl->texture_level,
5604 dst_impl->texture_target, dst_impl->texture_level, dst_x, dst_y,
5608 glTexSubImage2D(dst_impl->texture_target, dst_impl->texture_level, dst_x, dst_y,
7323 void device_cleanup_durtify_texture_target(IWineD3DDeviceImpl *This, GLuint texture_target) argument
7337 /* don't do glGet GL_TEXTURE_BINDING_xxx just ensure nothing is bound to IWineD3DSurfaceImpl::texture_target,
7339 if (texture_target == GL_TEXTURE_2D)
7340 glBindTexture(texture_target, This->dummyTextureName[i]);
7342 glBindTexture(texture_target,
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H A Dwined3d_private.h1993 void device_cleanup_durtify_texture_target(IWineD3DDeviceImpl *This, GLuint texture_target);
2388 GLenum texture_target; member in struct:IWineD3DSurfaceImpl
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsurface.c409 surface_get_blt_info(src_surface->texture_target, src_rect, src_surface->pow2Width, src_surface->pow2Height, &info);
765 context_bind_texture(context, surface->texture_target, surface->texture_name);
766 gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
767 gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
768 gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
769 gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
770 gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
783 context_bind_texture(context, surface->texture_target, surface->texture_name);
834 gl_info->gl_ops.gl.p_glTexImage2D(surface->texture_target, surface->texture_level,
840 gl_info->gl_ops.gl.p_glTexImage2D(surface->texture_target, surfac
5291 GLenum texture_target; local
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H A Dwined3d_private.h2278 GLenum texture_target; member in struct:wined3d_surface
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2028 void device_cleanup_durtify_texture_target(IWineD3DDeviceImpl *This, GLuint texture_target);
2423 GLenum texture_target; member in struct:IWineD3DSurfaceImpl

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