Searched defs:swizzle_str (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 1720 BOOL fixup, DWORD mask, char *swizzle_str) 1723 *swizzle_str = '\0'; 1725 shader_glsl_swizzle_to_str(param->swizzle, fixup, mask, swizzle_str); 1735 char swizzle_str[6]; local 1739 swizzle_str[0] = '\0'; 1742 shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str); 1743 shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, glsl_src->param_str); 1719 shader_glsl_get_swizzle(const struct wined3d_shader_src_param *param, BOOL fixup, DWORD mask, char *swizzle_str) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 1673 BOOL fixup, DWORD mask, char *swizzle_str) 1676 *swizzle_str = '\0'; 1678 shader_glsl_swizzle_to_str(param->swizzle, fixup, mask, swizzle_str); 1688 char swizzle_str[6]; local 1692 swizzle_str[0] = '\0'; 1695 shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str); 1696 shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, glsl_src->param_str); 1672 shader_glsl_get_swizzle(const struct wined3d_shader_src_param *param, BOOL fixup, DWORD mask, char *swizzle_str) argument
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H A D | arb_program_shader.c | 831 static void shader_arb_get_swizzle(const struct wined3d_shader_src_param *param, BOOL fixup, char *swizzle_str) argument 837 char *ptr = swizzle_str;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 959 static void shader_arb_get_swizzle(const struct wined3d_shader_src_param *param, BOOL fixup, char *swizzle_str) argument 965 char *ptr = swizzle_str;
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H A D | glsl_shader.c | 1769 BOOL fixup, DWORD mask, char *swizzle_str) 1772 *swizzle_str = '\0'; 1774 shader_glsl_swizzle_to_str(param->swizzle, fixup, mask, swizzle_str); 1784 char swizzle_str[6]; local 1788 swizzle_str[0] = '\0'; 1791 shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str); 1795 shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, glsl_src->param_str); 1801 shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, param_str); 1768 shader_glsl_get_swizzle(const struct wined3d_shader_src_param *param, BOOL fixup, DWORD mask, char *swizzle_str) argument
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