Searched defs:swizzle (Results 1 - 22 of 22) sorted by relevance

/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/shader/slang/
H A Dslang_typeinfo.h39 * Holds complete information about vector swizzle - the <swizzle>
47 GLuint swizzle[4]; member in struct:slang_swizzle_
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dati_fragment_shader.c153 static const char *debug_swizzle(GLuint swizzle) { argument
154 switch(swizzle) {
159 default: return "unknown swizzle";
395 GLuint swizzle; local
425 swizzle = GL_SWIZZLE_STR_ATI;
427 swizzle = GL_SWIZZLE_STQ_DQ_ATI;
429 swizzle = GL_SWIZZLE_STR_DR_ATI;
432 stage + 1, stage + 1, debug_swizzle(swizzle));
435 swizzle));
496 swizzle
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H A Dshader.c850 && ins.src[i].swizzle == WINED3DSP_NOSWIZZLE)
1182 DWORD swizzle = param->swizzle; local
1222 if (swizzle != WINED3DSP_NOSWIZZLE)
1225 DWORD swizzle_x = swizzle & 0x03;
1226 DWORD swizzle_y = (swizzle >> 2) & 0x03;
1227 DWORD swizzle_z = (swizzle >> 4) & 0x03;
1228 DWORD swizzle_w = (swizzle >> 6) & 0x03;
H A Darb_program_shader.c967 /* swizzle bits fields: wwzzyyxx */
968 DWORD swizzle = param->swizzle; local
969 DWORD swizzle_x = swizzle & 0x03;
970 DWORD swizzle_y = (swizzle >> 2) & 0x03;
971 DWORD swizzle_z = (swizzle >> 4) & 0x03;
972 DWORD swizzle_w = (swizzle >> 6) & 0x03;
974 /* If the swizzle is the default swizzle (ie, "xyzw"), we don't need to
975 * generate a swizzle strin
1720 DWORD swizzle = tmp_param.swizzle & 0xf; /* Selects .xy */ local
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H A Dglsl_shader.c37 * Ie, to generate a proper GLSL source swizzle, we need to take the D3D write
1752 static void shader_glsl_swizzle_to_str(const DWORD swizzle, BOOL fixup, DWORD mask, char *str) argument
1760 /* swizzle bits fields: wwzzyyxx */
1761 if (mask & WINED3DSP_WRITEMASK_0) *str++ = swizzle_chars[swizzle & 0x03];
1762 if (mask & WINED3DSP_WRITEMASK_1) *str++ = swizzle_chars[(swizzle >> 2) & 0x03];
1763 if (mask & WINED3DSP_WRITEMASK_2) *str++ = swizzle_chars[(swizzle >> 4) & 0x03];
1764 if (mask & WINED3DSP_WRITEMASK_3) *str++ = swizzle_chars[(swizzle >> 6) & 0x03];
1774 shader_glsl_swizzle_to_str(param->swizzle, fixup, mask, swizzle_str);
1778 * Also, return the actual register name and swizzle in case the
1825 * Also, return the actual register name and swizzle i
2275 shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins, DWORD sampler, const struct glsl_sample_function *sample_function, DWORD swizzle, const char *dx, const char *dy, const char *bias, const char *coord_reg_fmt, ...) argument
3526 DWORD mask = 0, swizzle; local
3629 DWORD swizzle = ins->src[1].swizzle; local
3659 DWORD swizzle = ins->src[1].swizzle; local
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H A Dwined3d_private.h683 DWORD swizzle; member in struct:wined3d_shader_src_param
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dati_fragment_shader.c152 static const char *debug_swizzle(GLuint swizzle) { argument
153 switch(swizzle) {
158 default: return "unknown swizzle";
398 GLuint swizzle; local
426 swizzle = GL_SWIZZLE_STR_ATI;
428 swizzle = GL_SWIZZLE_STQ_DQ_ATI;
430 swizzle = GL_SWIZZLE_STR_DR_ATI;
433 stage + 1, stage + 1, debug_swizzle(swizzle));
436 swizzle));
496 swizzle
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H A Dshader.c756 && src_param.swizzle == WINED3DSP_NOSWIZZLE)
1031 DWORD swizzle = param->swizzle; local
1071 if (swizzle != WINED3DSP_NOSWIZZLE)
1074 DWORD swizzle_x = swizzle & 0x03;
1075 DWORD swizzle_y = (swizzle >> 2) & 0x03;
1076 DWORD swizzle_z = (swizzle >> 4) & 0x03;
1077 DWORD swizzle_w = (swizzle >> 6) & 0x03;
H A Dglsl_shader.c37 * Ie, to generate a proper GLSL source swizzle, we need to take the D3D write
1656 static void shader_glsl_swizzle_to_str(const DWORD swizzle, BOOL fixup, DWORD mask, char *str) argument
1664 /* swizzle bits fields: wwzzyyxx */
1665 if (mask & WINED3DSP_WRITEMASK_0) *str++ = swizzle_chars[swizzle & 0x03];
1666 if (mask & WINED3DSP_WRITEMASK_1) *str++ = swizzle_chars[(swizzle >> 2) & 0x03];
1667 if (mask & WINED3DSP_WRITEMASK_2) *str++ = swizzle_chars[(swizzle >> 4) & 0x03];
1668 if (mask & WINED3DSP_WRITEMASK_3) *str++ = swizzle_chars[(swizzle >> 6) & 0x03];
1678 shader_glsl_swizzle_to_str(param->swizzle, fixup, mask, swizzle_str);
1682 * Also, return the actual register name and swizzle in case the
1700 * Also, return the actual register name and swizzle i
2013 shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins, DWORD sampler, const glsl_sample_function_t *sample_function, DWORD swizzle, const char *dx, const char *dy, const char *bias, const char *coord_reg_fmt, ...) argument
3057 DWORD mask = 0, swizzle; local
3148 DWORD swizzle = ins->src[1].swizzle; local
3183 DWORD swizzle = ins->src[1].swizzle; local
[all...]
H A Darb_program_shader.c839 /* swizzle bits fields: wwzzyyxx */
840 DWORD swizzle = param->swizzle; local
841 DWORD swizzle_x = swizzle & 0x03;
842 DWORD swizzle_y = (swizzle >> 2) & 0x03;
843 DWORD swizzle_z = (swizzle >> 4) & 0x03;
844 DWORD swizzle_w = (swizzle >> 6) & 0x03;
846 /* If the swizzle is the default swizzle (ie, "xyzw"), we don't need to
847 * generate a swizzle strin
1606 DWORD swizzle = tmp_param.swizzle & 0xf; /* Selects .xy */ local
[all...]
H A Dwined3d_private.h619 DWORD swizzle; member in struct:wined3d_shader_src_param
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c756 && src_param.swizzle == WINED3DSP_NOSWIZZLE)
1031 DWORD swizzle = param->swizzle; local
1071 if (swizzle != WINED3DSP_NOSWIZZLE)
1074 DWORD swizzle_x = swizzle & 0x03;
1075 DWORD swizzle_y = (swizzle >> 2) & 0x03;
1076 DWORD swizzle_z = (swizzle >> 4) & 0x03;
1077 DWORD swizzle_w = (swizzle >> 6) & 0x03;
H A Dglsl_shader.c37 * Ie, to generate a proper GLSL source swizzle, we need to take the D3D write
1703 static void shader_glsl_swizzle_to_str(const DWORD swizzle, BOOL fixup, DWORD mask, char *str) argument
1711 /* swizzle bits fields: wwzzyyxx */
1712 if (mask & WINED3DSP_WRITEMASK_0) *str++ = swizzle_chars[swizzle & 0x03];
1713 if (mask & WINED3DSP_WRITEMASK_1) *str++ = swizzle_chars[(swizzle >> 2) & 0x03];
1714 if (mask & WINED3DSP_WRITEMASK_2) *str++ = swizzle_chars[(swizzle >> 4) & 0x03];
1715 if (mask & WINED3DSP_WRITEMASK_3) *str++ = swizzle_chars[(swizzle >> 6) & 0x03];
1725 shader_glsl_swizzle_to_str(param->swizzle, fixup, mask, swizzle_str);
1729 * Also, return the actual register name and swizzle in case the
1747 * Also, return the actual register name and swizzle i
2060 shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins, DWORD sampler, const glsl_sample_function_t *sample_function, DWORD swizzle, const char *dx, const char *dy, const char *bias, const char *coord_reg_fmt, ...) argument
3180 DWORD mask = 0, swizzle; local
3271 DWORD swizzle = ins->src[1].swizzle; local
3306 DWORD swizzle = ins->src[1].swizzle; local
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H A Dwined3d_private.h630 DWORD swizzle; member in struct:wined3d_shader_src_param
/vbox/src/VBox/Devices/Graphics/vmsvga/
H A Dsvga3d_shaderdefs.h318 /* SVGA3D source swizzle */
401 uint32_t swizzle : 8; member in struct:__anon14781::__anon14782::__anon14783
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/
H A Dglapitemp.h5240 KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) argument
5242 DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle));
5245 KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) argument
5247 DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/
H A Dglapitemp.h5240 KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) argument
5242 DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle));
5245 KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) argument
5247 DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.7.7/
H A Dglapitemp.h5240 KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) argument
5242 DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle));
5245 KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) argument
5247 DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.8.0/
H A Dglapitemp.h5240 KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) argument
5242 DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle));
5245 KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) argument
5247 DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/
H A Dglapitemp.h5240 KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) argument
5242 DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle));
5245 KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) argument
5247 DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/
H A Dglapitemp.h5240 KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) argument
5242 DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle));
5245 KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) argument
5247 DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/glapi/
H A Dglapitemp.h5240 KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) argument
5242 DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle));
5245 KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) argument
5247 DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));

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