Searched defs:swapChain (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface.c2958 IWineD3DSwapChain *swapChain = NULL; local
2978 IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapChain);
3004 glReadBuffer(swapChain ? GL_BACK : This->resource.device->offscreenBuffer);
3063 if(swapChain)
3077 if(swapChain)
3084 if(swapChain) {
3085 IWineD3DSwapChain_Release(swapChain);
H A Ddevice.c4346 IWineD3DSwapChain *swapChain; local
4350 hr = IWineD3DDeviceImpl_GetSwapChain(iface, iSwapChain, &swapChain);
4352 hr = IWineD3DSwapChain_GetDisplayMode(swapChain, pMode);
4353 IWineD3DSwapChain_Release(swapChain);
4465 IWineD3DSwapChain *swapChain = NULL; local
4473 IWineD3DDeviceImpl_GetSwapChain(iface, i, &swapChain);
4474 TRACE("presentinng chain %d, %p\n", i, swapChain);
4475 IWineD3DSwapChain_Present(swapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0);
4476 IWineD3DSwapChain_Release(swapChain);
5249 IWineD3DSwapChain *swapChain; local
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