Searched defs:swapChain (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | surface.c | 2958 IWineD3DSwapChain *swapChain = NULL; local 2978 IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapChain); 3004 glReadBuffer(swapChain ? GL_BACK : This->resource.device->offscreenBuffer); 3063 if(swapChain) 3077 if(swapChain) 3084 if(swapChain) { 3085 IWineD3DSwapChain_Release(swapChain);
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H A D | device.c | 4346 IWineD3DSwapChain *swapChain; local 4350 hr = IWineD3DDeviceImpl_GetSwapChain(iface, iSwapChain, &swapChain); 4352 hr = IWineD3DSwapChain_GetDisplayMode(swapChain, pMode); 4353 IWineD3DSwapChain_Release(swapChain); 4465 IWineD3DSwapChain *swapChain = NULL; local 4473 IWineD3DDeviceImpl_GetSwapChain(iface, i, &swapChain); 4474 TRACE("presentinng chain %d, %p\n", i, swapChain); 4475 IWineD3DSwapChain_Present(swapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0); 4476 IWineD3DSwapChain_Release(swapChain); 5249 IWineD3DSwapChain *swapChain; local [all...] |
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