Searched defs:stride_used (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c200 BOOL stride_used; local
241 stride_used = vshader_get_input(state->vertex_shader,
247 stride_used = TRUE;
256 stride_used = FALSE;
260 stride_used = fixed_get_input(element->usage, element->usage_idx, &idx);
264 if (stride_used)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c212 BOOL stride_used; local
277 stride_used = vshader_get_input(This->stateBlock->vertexShader,
283 stride_used = TRUE;
292 stride_used = FALSE;
296 stride_used = fixed_get_input(element->usage, element->usage_idx, &idx);
300 if (stride_used)

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