H A D | state.c | 51 static void state_blendop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context); 53 static void state_undefined(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 62 static void state_nop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 67 static void state_fillmode(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 69 WINED3DFILLMODE Value = stateblock->renderState[WINED3DRS_FILLMODE]; 89 static void state_lighting(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 101 if (stateblock->renderState[WINED3DRS_LIGHTING] 102 && !stateblock->device->strided_streams.position_transformed) 112 static void state_zenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 115 if (!stateblock 142 state_cullmode(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 169 state_shademode(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 188 state_ditherenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 199 state_zwritenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 213 state_zfunc(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 237 state_ambient(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 247 state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 372 state_blendop(STATE_RENDER(WINED3DRS_BLENDOPALPHA), stateblock, context); local 460 state_blendfactor_w(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 465 state_blendfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 475 state_alpha(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 539 state_clipping(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 615 state_blendop_w(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 620 state_blendop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 664 state_specularenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 778 state_texfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 815 state_stencil(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 913 state_stencilwrite2s(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 926 state_stencilwrite(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 934 state_fog_vertexpart(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 972 state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1022 state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1160 state_fogstartend(STATE_RENDER(WINED3DRS_FOGSTART), stateblock, context); local 1164 state_rangefog_w(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1171 state_rangefog(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1182 state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1190 state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1201 state_colormat(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1312 state_linepattern(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1333 state_zbias(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1362 state_normalize(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1382 state_psizemin_w(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1402 state_psizemin_ext(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1423 state_psizemin_arb(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1444 state_pscale(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1520 state_debug_monitor(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1525 state_colorwrite(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1561 state_colorwrite0(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1566 state_colorwrite1(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1571 state_colorwrite2(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1576 state_colorwrite3(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1581 state_localviewer(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1592 state_lastpixel(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1607 state_pointsprite_w(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1619 state_pointsprite(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1644 state_wrap(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1675 state_msaa_w(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1682 state_msaa(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1693 state_scissor(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1713 state_depthbias(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1738 state_zvisible(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1744 state_perspective(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1755 state_stippledalpha(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1762 state_antialias(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1769 state_multisampmask(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1776 state_patchedgestyle(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1783 state_patchsegments(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1804 state_positiondegree(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1811 state_normaldegree(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1818 state_tessellation(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1825 state_wrapu(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1832 state_wrapv(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1839 state_monoenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1846 state_rop2(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1853 state_planemask(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1860 state_subpixel(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1867 state_subpixelx(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1874 state_stippleenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1881 state_mipmaplodbias(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1888 state_anisotropy(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1895 state_flushbatch(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1902 state_translucentsi(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1909 state_extents(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1916 state_ckeyblend(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 1923 state_swvp(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 3019 tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 3082 tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 3184 transform_texture(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 3239 loadTexCoords(const struct wined3d_context *context, IWineD3DStateBlockImpl *stateblock, const struct wined3d_stream_info *si, GLuint *curVBO) argument 3291 tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 3451 transform_texture(STATE_TEXTURESTAGE(stage, WINED3DTSS_TEXTURETRANSFORMFLAGS), stateblock, context); local 3467 shaderconstant(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 3482 tex_bumpenvlscale(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 3499 sampler_texmatrix(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 3527 sampler(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 3605 apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 3620 sampler(STATE_SAMPLER(i), stateblock, context); local 3635 stateblock_apply_state(STATE_TEXTURESTAGE(i, WINED3DTSS_COLOROP), stateblock, context); local 3649 shader_bumpenvmat(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 3665 transform_world(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 3697 clipplane(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 3733 transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 3777 state_vertexblend_w(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 3788 state_vertexblend(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 3831 transform_view(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 3863 clipplane(STATE_CLIPPLANE(k), stateblock, context); local 3893 transform_projection(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 4015 unload_numbered_array(IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context, int i) argument 4026 unloadNumberedArrays(IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 4042 loadNumberedArrays(IWineD3DStateBlockImpl *stateblock, const struct wined3d_stream_info *stream_info, struct wined3d_context *context) argument 4218 loadVertexData(const struct wined3d_context *context, IWineD3DStateBlockImpl *stateblock, const struct wined3d_stream_info *si) argument 4472 streamsrc(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 4504 vertexdeclaration(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 4522 state_lighting(STATE_RENDER(WINED3DRS_LIGHTING), stateblock, context); local 4563 transform_projection(STATE_TRANSFORM(WINED3DTS_PROJECTION), stateblock, context); local 4583 state_colormat(STATE_RENDER(WINED3DRS_COLORVERTEX), stateblock, context); local 4589 state_clipping(STATE_RENDER(WINED3DRS_CLIPPLANEENABLE), stateblock, context); local 4593 clipplane(STATE_CLIPPLANE(i), stateblock, context); local 4597 state_normalize(STATE_RENDER(WINED3DRS_NORMALIZENORMALS), stateblock, context); local 4624 transform_projection(STATE_TRANSFORM(WINED3DTS_PROJECTION), stateblock, context); local 4638 clipplane(STATE_CLIPPLANE(i), stateblock, context); local 4656 if (updateFog) stateblock_apply_state(STATE_RENDER(WINED3DRS_FOGVERTEXMODE), stateblock, context); local 4662 transform_texture(STATE_TEXTURESTAGE(i, WINED3DTSS_TEXTURETRANSFORMFLAGS), stateblock, context); local 4668 viewport_miscpart(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 4695 viewport_vertexpart(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 4703 transform_projection(STATE_TRANSFORM(WINED3DTS_PROJECTION), stateblock, context); local 4706 state_pscale(STATE_RENDER(WINED3DRS_POINTSCALEENABLE), stateblock, context); local 4712 light(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 4826 scissorrect(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 4849 indexbuffer(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 4859 frontface(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 5641 multistate_apply_2(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument 5647 multistate_apply_3(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) argument [all...] |