Searched defs:stack_idx (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c492 int stack_idx = 0; local
500 stack[stack_idx] = HEAP_NODE_TRAVERSE_LEFT;
502 while (stack_idx >= 0)
505 switch(stack[stack_idx])
517 stack[stack_idx++] = HEAP_NODE_TRAVERSE_RIGHT;
518 stack[stack_idx] = HEAP_NODE_TRAVERSE_LEFT;
533 stack[stack_idx++] = HEAP_NODE_POP;
534 stack[stack_idx] = HEAP_NODE_TRAVERSE_LEFT;
542 --stack_idx;
569 int stack_idx local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c475 int stack_idx = 0; local
483 stack[stack_idx] = HEAP_NODE_TRAVERSE_LEFT;
485 while (stack_idx >= 0)
488 switch(stack[stack_idx])
500 stack[stack_idx++] = HEAP_NODE_TRAVERSE_RIGHT;
501 stack[stack_idx] = HEAP_NODE_TRAVERSE_LEFT;
516 stack[stack_idx++] = HEAP_NODE_POP;
517 stack[stack_idx] = HEAP_NODE_TRAVERSE_LEFT;
525 --stack_idx;
552 int stack_idx local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c472 int stack_idx = 0; local
481 stack[stack_idx] = HEAP_NODE_TRAVERSE_LEFT;
483 while (stack_idx >= 0)
486 switch(stack[stack_idx])
503 stack[stack_idx++] = HEAP_NODE_TRAVERSE_RIGHT;
504 stack[stack_idx] = HEAP_NODE_TRAVERSE_LEFT;
524 stack[stack_idx++] = HEAP_NODE_POP;
525 stack[stack_idx] = HEAP_NODE_TRAVERSE_LEFT;
532 --stack_idx;
560 int stack_idx local
[all...]

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