Searched defs:srcData (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shaderapi.c | 457 SHADERDECL(int) ShaderSetVertexShaderConstantB(void *pShaderContext, uint32_t start, const uint8_t *srcData, uint32_t count) argument 465 Log(("(ShaderSetVertexShaderConstantB %p, srcData %p, start %d, count %d)\n", 466 srcData, start, count)); 468 if (!srcData || start >= MAX_CONST_B) 470 Log(("incorrect vertex shader const data: start(%u), srcData(0x%p), count(%u)", start, srcData, count)); 474 memcpy(&This->updateStateBlock->vertexShaderConstantB[start], srcData, cnt * sizeof(BOOL)); 476 Log(("Set BOOL constant %u to %s\n", start + i, srcData[i]? "true":"false")); 487 SHADERDECL(int) ShaderSetVertexShaderConstantI(void *pShaderContext, uint32_t start, const int32_t *srcData, uint32_t count) argument 495 Log(("(ShaderSetVertexShaderConstantI %p, srcData 515 ShaderSetVertexShaderConstantF(void *pShaderContext, uint32_t start, const float *srcData, uint32_t count) argument 542 ShaderSetPixelShaderConstantB(void *pShaderContext, uint32_t start, const uint8_t *srcData, uint32_t count) argument 572 ShaderSetPixelShaderConstantI(void *pShaderContext, uint32_t start, const int32_t *srcData, uint32_t count) argument 600 ShaderSetPixelShaderConstantF(void *pShaderContext, uint32_t start, const float *srcData, uint32_t count) argument [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | device.c | 3087 CONST BOOL *srcData, 3093 TRACE("(iface %p, srcData %p, start %d, count %d)\n", 3094 iface, srcData, start, count); 3096 if (!srcData || start >= MAX_CONST_B) 3098 ERR("incorrect vertex shader const data: start(%u), srcData(0x%p), count(%u)", start, srcData, count); 3102 memcpy(&This->updateStateBlock->vertexShaderConstantB[start], srcData, cnt * sizeof(BOOL)); 3104 TRACE("Set BOOL constant %u to %s\n", start + i, srcData[i]? "true":"false"); 3140 CONST int *srcData, 3146 TRACE("(iface %p, srcData 3084 IWineD3DDeviceImpl_SetVertexShaderConstantB( IWineD3DDevice *iface, UINT start, CONST BOOL *srcData, UINT count) argument 3137 IWineD3DDeviceImpl_SetVertexShaderConstantI( IWineD3DDevice *iface, UINT start, CONST int *srcData, UINT count) argument 3191 IWineD3DDeviceImpl_SetVertexShaderConstantF( IWineD3DDevice *iface, UINT start, CONST float *srcData, UINT count) argument 3502 IWineD3DDeviceImpl_SetPixelShaderConstantB( IWineD3DDevice *iface, UINT start, CONST BOOL *srcData, UINT count) argument 3555 IWineD3DDeviceImpl_SetPixelShaderConstantI( IWineD3DDevice *iface, UINT start, CONST int *srcData, UINT count) argument 3609 IWineD3DDeviceImpl_SetPixelShaderConstantF( IWineD3DDevice *iface, UINT start, CONST float *srcData, UINT count) argument [all...] |
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