/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 2165 glsl_src_param_t src0_param; local 2183 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param); 2185 shader_addline(buffer, "%s %c %s);\n", src0_param.param_str, op, src1_param.param_str); 2225 glsl_src_param_t src0_param; local 2236 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param); 2247 shader_addline(buffer, "ivec%d(floor(%s)));\n", mask_size, src0_param.param_str); 2249 shader_addline(buffer, "int(floor(%s)));\n", src0_param.param_str); 2260 shader_addline(buffer, "ivec%d(round(%s)));\n", mask_size, src0_param.param_str); 2262 shader_addline(buffer, "int(round(%s)));\n", src0_param.param_str); 2268 mask_size, src0_param 2290 glsl_src_param_t src0_param; local 2321 glsl_src_param_t src0_param; local 2338 glsl_src_param_t src0_param; local 2362 glsl_src_param_t src0_param; local 2575 glsl_src_param_t src0_param; local 2626 glsl_src_param_t src0_param; local 2704 glsl_src_param_t src0_param; local 2760 glsl_src_param_t src0_param; local 2837 glsl_src_param_t src0_param; local 2860 glsl_src_param_t src0_param; local 2935 glsl_src_param_t src0_param; local 2966 glsl_src_param_t src0_param; local 3067 glsl_src_param_t src0_param; local 3099 glsl_src_param_t src0_param; local 3107 glsl_src_param_t src0_param; local 3130 glsl_src_param_t src0_param; local 3382 glsl_src_param_t src0_param; local 3426 glsl_src_param_t src0_param; local 3470 glsl_src_param_t src0_param; local 3485 glsl_src_param_t src0_param; local 3500 glsl_src_param_t src0_param; local 3513 glsl_src_param_t src0_param; local 3534 glsl_src_param_t src0_param; local 3558 glsl_src_param_t src0_param; local 3578 glsl_src_param_t src0_param; local 3612 glsl_src_param_t src0_param; local 3704 glsl_src_param_t src0_param, src1_param; local 3720 glsl_src_param_t src0_param; local 3737 glsl_src_param_t src0_param; local 3754 glsl_src_param_t src0_param; local 3792 glsl_src_param_t src0_param; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 2118 glsl_src_param_t src0_param; local 2136 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param); 2138 shader_addline(buffer, "%s %c %s);\n", src0_param.param_str, op, src1_param.param_str); 2146 glsl_src_param_t src0_param; local 2150 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param); 2161 shader_addline(buffer, "ivec%d(floor(%s)));\n", mask_size, src0_param.param_str); 2163 shader_addline(buffer, "int(floor(%s)));\n", src0_param.param_str); 2174 shader_addline(buffer, "ivec%d(round(%s)));\n", mask_size, src0_param.param_str); 2176 shader_addline(buffer, "int(round(%s)));\n", src0_param.param_str); 2182 mask_size, src0_param 2198 glsl_src_param_t src0_param; local 2229 glsl_src_param_t src0_param; local 2246 glsl_src_param_t src0_param; local 2270 glsl_src_param_t src0_param; local 2452 glsl_src_param_t src0_param; local 2503 glsl_src_param_t src0_param; local 2581 glsl_src_param_t src0_param; local 2637 glsl_src_param_t src0_param; local 2714 glsl_src_param_t src0_param; local 2737 glsl_src_param_t src0_param; local 2812 glsl_src_param_t src0_param; local 2843 glsl_src_param_t src0_param; local 2944 glsl_src_param_t src0_param; local 2976 glsl_src_param_t src0_param; local 2984 glsl_src_param_t src0_param; local 3007 glsl_src_param_t src0_param; local 3259 glsl_src_param_t src0_param; local 3303 glsl_src_param_t src0_param; local 3347 glsl_src_param_t src0_param; local 3362 glsl_src_param_t src0_param; local 3377 glsl_src_param_t src0_param; local 3390 glsl_src_param_t src0_param; local 3411 glsl_src_param_t src0_param; local 3435 glsl_src_param_t src0_param; local 3455 glsl_src_param_t src0_param; local 3489 glsl_src_param_t src0_param; local 3581 glsl_src_param_t src0_param, src1_param; local 3597 glsl_src_param_t src0_param; local 3614 glsl_src_param_t src0_param; local 3631 glsl_src_param_t src0_param; local 3669 glsl_src_param_t src0_param; local [all...] |
H A D | arb_program_shader.c | 1688 char src0_param[256]; local 1697 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_param); 1710 shader_addline(buffer, "SGE A0_SHADOW%s, %s, mova_const.y;\n", write_mask, src0_param); 1713 shader_addline(buffer, "ABS TA%s, %s;\n", write_mask, src0_param); 1727 src0_param[0] = '\0'; 1730 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_param); 1731 shader_addline(buffer, "ADD TA.x, %s, helper_const.z;\n", src0_param); 1741 shader_arb_get_src_param(ins, &tmp_src, 0, src0_param); 1742 shader_addline(buffer, "ARL A0.x, %s;\n", src0_param);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 1802 char src0_param[256]; local 1814 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_param); 1827 shader_addline(buffer, "SGE A0_SHADOW%s, %s, %s;\n", write_mask, src0_param, zero); 1830 shader_addline(buffer, "ABS TA%s, %s;\n", write_mask, src0_param); 1846 src0_param[0] = '\0'; 1851 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_param); 1852 shader_addline(buffer, "ADD TA.x, %s, %s;\n", src0_param, offset); 1862 shader_arb_get_src_param(ins, &tmp_src, 0, src0_param); 1863 shader_addline(buffer, "ARL A0.x, %s;\n", src0_param);
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H A D | glsl_shader.c | 2342 struct glsl_src_param src0_param; local 2365 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param); 2367 shader_addline(buffer, "%s %s %s);\n", src0_param.param_str, op, src1_param.param_str); 2373 struct glsl_src_param src0_param; local 2381 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param); 2399 mask_size, op, src0_param.param_str, src1_param.param_str); 2416 src0_param.param_str, op, src1_param.param_str); 2423 struct glsl_src_param src0_param; local 2435 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param); 2439 src0_param 2446 struct glsl_src_param src0_param, src1_param; local 2492 struct glsl_src_param src0_param; local 2544 struct glsl_src_param src0_param; local 2575 struct glsl_src_param src0_param; local 2597 struct glsl_src_param src0_param; local 2626 struct glsl_src_param src0_param; local 2847 struct glsl_src_param src0_param; local 2899 struct glsl_src_param src0_param; local 3004 struct glsl_src_param src0_param; local 3032 struct glsl_src_param src0_param; local 3109 struct glsl_src_param src0_param; local 3132 struct glsl_src_param src0_param; local 3215 struct glsl_src_param src0_param; local 3285 struct glsl_src_param src0_param; local 3400 struct glsl_src_param src0_param; local 3435 struct glsl_src_param src0_param; local 3443 struct glsl_src_param src0_param; local 3471 struct glsl_src_param src0_param; local 3745 struct glsl_src_param src0_param; local 3787 struct glsl_src_param src0_param; local 3829 struct glsl_src_param src0_param; local 3844 struct glsl_src_param src0_param; local 3858 struct glsl_src_param src0_param; local 3871 struct glsl_src_param src0_param; local 3890 struct glsl_src_param src0_param; local 3911 struct glsl_src_param src0_param; local 3927 struct glsl_src_param src0_param; local 3964 struct glsl_src_param src0_param; local 4061 struct glsl_src_param src0_param, src1_param; local 4077 struct glsl_src_param src0_param; local 4092 struct glsl_src_param src0_param; local 4107 struct glsl_src_param src0_param; local 4142 struct glsl_src_param src0_param; local [all...] |