Searched defs:src0_param (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c2165 glsl_src_param_t src0_param; local
2183 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2185 shader_addline(buffer, "%s %c %s);\n", src0_param.param_str, op, src1_param.param_str);
2225 glsl_src_param_t src0_param; local
2236 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2247 shader_addline(buffer, "ivec%d(floor(%s)));\n", mask_size, src0_param.param_str);
2249 shader_addline(buffer, "int(floor(%s)));\n", src0_param.param_str);
2260 shader_addline(buffer, "ivec%d(round(%s)));\n", mask_size, src0_param.param_str);
2262 shader_addline(buffer, "int(round(%s)));\n", src0_param.param_str);
2268 mask_size, src0_param
2290 glsl_src_param_t src0_param; local
2321 glsl_src_param_t src0_param; local
2338 glsl_src_param_t src0_param; local
2362 glsl_src_param_t src0_param; local
2575 glsl_src_param_t src0_param; local
2626 glsl_src_param_t src0_param; local
2704 glsl_src_param_t src0_param; local
2760 glsl_src_param_t src0_param; local
2837 glsl_src_param_t src0_param; local
2860 glsl_src_param_t src0_param; local
2935 glsl_src_param_t src0_param; local
2966 glsl_src_param_t src0_param; local
3067 glsl_src_param_t src0_param; local
3099 glsl_src_param_t src0_param; local
3107 glsl_src_param_t src0_param; local
3130 glsl_src_param_t src0_param; local
3382 glsl_src_param_t src0_param; local
3426 glsl_src_param_t src0_param; local
3470 glsl_src_param_t src0_param; local
3485 glsl_src_param_t src0_param; local
3500 glsl_src_param_t src0_param; local
3513 glsl_src_param_t src0_param; local
3534 glsl_src_param_t src0_param; local
3558 glsl_src_param_t src0_param; local
3578 glsl_src_param_t src0_param; local
3612 glsl_src_param_t src0_param; local
3704 glsl_src_param_t src0_param, src1_param; local
3720 glsl_src_param_t src0_param; local
3737 glsl_src_param_t src0_param; local
3754 glsl_src_param_t src0_param; local
3792 glsl_src_param_t src0_param; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c2118 glsl_src_param_t src0_param; local
2136 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2138 shader_addline(buffer, "%s %c %s);\n", src0_param.param_str, op, src1_param.param_str);
2146 glsl_src_param_t src0_param; local
2150 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2161 shader_addline(buffer, "ivec%d(floor(%s)));\n", mask_size, src0_param.param_str);
2163 shader_addline(buffer, "int(floor(%s)));\n", src0_param.param_str);
2174 shader_addline(buffer, "ivec%d(round(%s)));\n", mask_size, src0_param.param_str);
2176 shader_addline(buffer, "int(round(%s)));\n", src0_param.param_str);
2182 mask_size, src0_param
2198 glsl_src_param_t src0_param; local
2229 glsl_src_param_t src0_param; local
2246 glsl_src_param_t src0_param; local
2270 glsl_src_param_t src0_param; local
2452 glsl_src_param_t src0_param; local
2503 glsl_src_param_t src0_param; local
2581 glsl_src_param_t src0_param; local
2637 glsl_src_param_t src0_param; local
2714 glsl_src_param_t src0_param; local
2737 glsl_src_param_t src0_param; local
2812 glsl_src_param_t src0_param; local
2843 glsl_src_param_t src0_param; local
2944 glsl_src_param_t src0_param; local
2976 glsl_src_param_t src0_param; local
2984 glsl_src_param_t src0_param; local
3007 glsl_src_param_t src0_param; local
3259 glsl_src_param_t src0_param; local
3303 glsl_src_param_t src0_param; local
3347 glsl_src_param_t src0_param; local
3362 glsl_src_param_t src0_param; local
3377 glsl_src_param_t src0_param; local
3390 glsl_src_param_t src0_param; local
3411 glsl_src_param_t src0_param; local
3435 glsl_src_param_t src0_param; local
3455 glsl_src_param_t src0_param; local
3489 glsl_src_param_t src0_param; local
3581 glsl_src_param_t src0_param, src1_param; local
3597 glsl_src_param_t src0_param; local
3614 glsl_src_param_t src0_param; local
3631 glsl_src_param_t src0_param; local
3669 glsl_src_param_t src0_param; local
[all...]
H A Darb_program_shader.c1688 char src0_param[256]; local
1697 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_param);
1710 shader_addline(buffer, "SGE A0_SHADOW%s, %s, mova_const.y;\n", write_mask, src0_param);
1713 shader_addline(buffer, "ABS TA%s, %s;\n", write_mask, src0_param);
1727 src0_param[0] = '\0';
1730 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_param);
1731 shader_addline(buffer, "ADD TA.x, %s, helper_const.z;\n", src0_param);
1741 shader_arb_get_src_param(ins, &tmp_src, 0, src0_param);
1742 shader_addline(buffer, "ARL A0.x, %s;\n", src0_param);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c1802 char src0_param[256]; local
1814 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_param);
1827 shader_addline(buffer, "SGE A0_SHADOW%s, %s, %s;\n", write_mask, src0_param, zero);
1830 shader_addline(buffer, "ABS TA%s, %s;\n", write_mask, src0_param);
1846 src0_param[0] = '\0';
1851 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_param);
1852 shader_addline(buffer, "ADD TA.x, %s, %s;\n", src0_param, offset);
1862 shader_arb_get_src_param(ins, &tmp_src, 0, src0_param);
1863 shader_addline(buffer, "ARL A0.x, %s;\n", src0_param);
H A Dglsl_shader.c2342 struct glsl_src_param src0_param; local
2365 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2367 shader_addline(buffer, "%s %s %s);\n", src0_param.param_str, op, src1_param.param_str);
2373 struct glsl_src_param src0_param; local
2381 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2399 mask_size, op, src0_param.param_str, src1_param.param_str);
2416 src0_param.param_str, op, src1_param.param_str);
2423 struct glsl_src_param src0_param; local
2435 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
2439 src0_param
2446 struct glsl_src_param src0_param, src1_param; local
2492 struct glsl_src_param src0_param; local
2544 struct glsl_src_param src0_param; local
2575 struct glsl_src_param src0_param; local
2597 struct glsl_src_param src0_param; local
2626 struct glsl_src_param src0_param; local
2847 struct glsl_src_param src0_param; local
2899 struct glsl_src_param src0_param; local
3004 struct glsl_src_param src0_param; local
3032 struct glsl_src_param src0_param; local
3109 struct glsl_src_param src0_param; local
3132 struct glsl_src_param src0_param; local
3215 struct glsl_src_param src0_param; local
3285 struct glsl_src_param src0_param; local
3400 struct glsl_src_param src0_param; local
3435 struct glsl_src_param src0_param; local
3443 struct glsl_src_param src0_param; local
3471 struct glsl_src_param src0_param; local
3745 struct glsl_src_param src0_param; local
3787 struct glsl_src_param src0_param; local
3829 struct glsl_src_param src0_param; local
3844 struct glsl_src_param src0_param; local
3858 struct glsl_src_param src0_param; local
3871 struct glsl_src_param src0_param; local
3890 struct glsl_src_param src0_param; local
3911 struct glsl_src_param src0_param; local
3927 struct glsl_src_param src0_param; local
3964 struct glsl_src_param src0_param; local
4061 struct glsl_src_param src0_param, src1_param; local
4077 struct glsl_src_param src0_param; local
4092 struct glsl_src_param src0_param; local
4107 struct glsl_src_param src0_param; local
4142 struct glsl_src_param src0_param; local
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