Searched defs:shift_glsl_tab (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 1368 static const char * const shift_glsl_tab[] = { variable 1769 if (mask) shader_addline(buffer, "%s%s = %s(", glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 1343 static const char * const shift_glsl_tab[] = { variable 1722 if (mask) shader_addline(buffer, "%s%s = %s(", glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 1362 static const char * const shift_glsl_tab[] = { variable 1852 glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]); 1856 glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]); 1862 glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]); 1867 glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]);
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