Searched defs:shader_hw_sample (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 1385 static void shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD sampler_idx, function 2010 shader_hw_sample(ins, reg_sampler_code, reg_dest, reg_coord, myflags, NULL, NULL); 2056 shader_hw_sample(ins, reg1, dst_str, "TA", flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL); 2072 shader_hw_sample(ins, reg1, dst_str, "TA", 0, NULL, NULL); 2084 shader_hw_sample(ins, reg1, dst_str, src_str, 0, NULL, NULL); 2131 shader_hw_sample(ins, reg_dest_code, dst_reg, "TA", 0, NULL, NULL); 2177 shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL); 2220 shader_hw_sample(ins, reg, dst_str, dst_name, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL); 2261 shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL); 2302 shader_hw_sample(in [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | arb_program_shader.c | 1265 static void shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD sampler_idx, function 1883 shader_hw_sample(ins, reg_sampler_code, reg_dest, reg_coord, myflags, NULL, NULL); 1933 shader_hw_sample(ins, reg1, dst_str, "TA", flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL); 1949 shader_hw_sample(ins, reg1, dst_str, "TA", 0, NULL, NULL); 1961 shader_hw_sample(ins, reg1, dst_str, src_str, 0, NULL, NULL); 2011 shader_hw_sample(ins, reg_dest_code, dst_reg, "TA", 0, NULL, NULL); 2058 shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3DTTFF_PROJECTED ? TEX_PROJ : 0, NULL, NULL); 2103 shader_hw_sample(ins, reg, dst_str, dst_name, flags & WINED3DTTFF_PROJECTED ? TEX_PROJ : 0, NULL, NULL); 2145 shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3DTTFF_PROJECTED ? TEX_PROJ : 0, NULL, NULL); 2187 shader_hw_sample(in [all...] |
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