Searched defs:shader_glsl_validate_compile_link (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 386 static void shader_glsl_validate_compile_link(const struct wined3d_gl_info *gl_info, GLhandleARB program, GLboolean fIsProgram) function 4260 shader_glsl_validate_compile_link(gl_info, ret, FALSE); 4386 shader_glsl_validate_compile_link(gl_info, shader_obj, FALSE); 4466 shader_glsl_validate_compile_link(gl_info, shader_obj, FALSE); 4730 shader_glsl_validate_compile_link(gl_info, programId, TRUE); 4884 shader_glsl_validate_compile_link(gl_info, vshader_id, FALSE); 4890 shader_glsl_validate_compile_link(gl_info, vshader_id, FALSE); 4896 shader_glsl_validate_compile_link(gl_info, program_id, TRUE);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 369 static void shader_glsl_validate_compile_link(const struct wined3d_gl_info *gl_info, GLhandleARB program, GLboolean fIsProgram) function 4137 shader_glsl_validate_compile_link(gl_info, ret, FALSE); 4259 shader_glsl_validate_compile_link(gl_info, shader_obj, FALSE); 4335 shader_glsl_validate_compile_link(gl_info, shader_obj, FALSE); 4599 shader_glsl_validate_compile_link(gl_info, programId, TRUE); 4753 shader_glsl_validate_compile_link(gl_info, vshader_id, FALSE); 4759 shader_glsl_validate_compile_link(gl_info, vshader_id, FALSE); 4765 shader_glsl_validate_compile_link(gl_info, program_id, TRUE);
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