Searched defs:shader_glsl_validate_compile_link (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c386 static void shader_glsl_validate_compile_link(const struct wined3d_gl_info *gl_info, GLhandleARB program, GLboolean fIsProgram) function
4260 shader_glsl_validate_compile_link(gl_info, ret, FALSE);
4386 shader_glsl_validate_compile_link(gl_info, shader_obj, FALSE);
4466 shader_glsl_validate_compile_link(gl_info, shader_obj, FALSE);
4730 shader_glsl_validate_compile_link(gl_info, programId, TRUE);
4884 shader_glsl_validate_compile_link(gl_info, vshader_id, FALSE);
4890 shader_glsl_validate_compile_link(gl_info, vshader_id, FALSE);
4896 shader_glsl_validate_compile_link(gl_info, program_id, TRUE);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c369 static void shader_glsl_validate_compile_link(const struct wined3d_gl_info *gl_info, GLhandleARB program, GLboolean fIsProgram) function
4137 shader_glsl_validate_compile_link(gl_info, ret, FALSE);
4259 shader_glsl_validate_compile_link(gl_info, shader_obj, FALSE);
4335 shader_glsl_validate_compile_link(gl_info, shader_obj, FALSE);
4599 shader_glsl_validate_compile_link(gl_info, programId, TRUE);
4753 shader_glsl_validate_compile_link(gl_info, vshader_id, FALSE);
4759 shader_glsl_validate_compile_link(gl_info, vshader_id, FALSE);
4765 shader_glsl_validate_compile_link(gl_info, program_id, TRUE);

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