Searched defs:shader_glsl_load_constantsB (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 695 static void shader_glsl_load_constantsB(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info, function 881 shader_glsl_load_constantsB(vshader, gl_info, programId, stateBlock->vertexShaderConstantB, 902 shader_glsl_load_constantsB(pshader, gl_info, programId, stateBlock->pixelShaderConstantB,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 678 static void shader_glsl_load_constantsB(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info, function 864 shader_glsl_load_constantsB(vshader, gl_info, programId, stateBlock->vertexShaderConstantB, 885 shader_glsl_load_constantsB(pshader, gl_info, programId, stateBlock->pixelShaderConstantB,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 680 static void shader_glsl_load_constantsB(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info, function 722 checkGLcall("shader_glsl_load_constantsB()"); 811 shader_glsl_load_constantsB(vshader, gl_info, programId, state->vs_consts_b, 833 shader_glsl_load_constantsB(pshader, gl_info, programId, state->ps_consts_b,
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