Searched defs:shader_glsl_add_dst_param (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1749 static DWORD shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, function
1768 mask = shader_glsl_add_dst_param(ins, dst, &glsl_dst);
1791 shader_glsl_add_dst_param(ins, &ins->dst[0], &dst_param);
2024 shader_glsl_add_dst_param(ins, &dst, &dst_param);
3449 shader_glsl_add_dst_param(ins, &ins->dst[0], &dst_param);
3694 shader_glsl_add_dst_param(ins, &ins->dst[0], &dst_param);
3774 shader_glsl_add_dst_param(ins, &ins->dst[0], &dst_param);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c1702 static DWORD shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, function
1721 mask = shader_glsl_add_dst_param(ins, dst, &glsl_dst);
1744 shader_glsl_add_dst_param(ins, &ins->dst[0], &dst_param);
1977 shader_glsl_add_dst_param(ins, &dst, &dst_param);
3326 shader_glsl_add_dst_param(ins, &ins->dst[0], &dst_param);
3571 shader_glsl_add_dst_param(ins, &ins->dst[0], &dst_param);
3651 shader_glsl_add_dst_param(ins, &ins->dst[0], &dst_param);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c1827 static DWORD shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, function
1846 if ((mask = shader_glsl_add_dst_param(ins, dst, &glsl_dst)))
1892 shader_glsl_add_dst_param(ins, &ins->dst[0], &dst_param);
3808 shader_glsl_add_dst_param(ins, &ins->dst[0], &dst_param);
4050 shader_glsl_add_dst_param(ins, &ins->dst[0], &dst_param);
4124 shader_glsl_add_dst_param(ins, &ins->dst[0], &dst_param);

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