Searched defs:shader_generate_glsl_declarations (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1030 static void shader_generate_glsl_declarations(const struct wined3d_context *context, function
4322 shader_generate_glsl_declarations(context, buffer, (IWineD3DBaseShader *)This, reg_maps, &priv_ctx);
4420 shader_generate_glsl_declarations(context, buffer, (IWineD3DBaseShader *)This, reg_maps, &priv_ctx);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c1009 static void shader_generate_glsl_declarations(const struct wined3d_context *context, function
4195 shader_generate_glsl_declarations(context, buffer, (IWineD3DBaseShader *)This, reg_maps, &priv_ctx);
4289 shader_generate_glsl_declarations(context, buffer, (IWineD3DBaseShader *)This, reg_maps, &priv_ctx);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c993 static void shader_generate_glsl_declarations(const struct wined3d_context *context, function
4559 shader_generate_glsl_declarations(context, buffer, shader, reg_maps, &priv_ctx);
4615 shader_generate_glsl_declarations(context, buffer, shader, reg_maps, &priv_ctx);
4685 shader_generate_glsl_declarations(context, buffer, shader, reg_maps, &priv_ctx);

Completed in 80 milliseconds