Searched defs:shader_caps (Results 1 - 8 of 8) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shaderapi.c | 232 struct shader_caps shader_caps; local 239 memset(&shader_caps, 0, sizeof(shader_caps)); 240 pContext->pDeviceContext->shader_backend->shader_get_caps(&g_adapter.gl_info, &shader_caps); 241 pContext->pDeviceContext->d3d_vshader_constantF = shader_caps.MaxVertexShaderConst; 242 pContext->pDeviceContext->d3d_pshader_constantF = shader_caps.MaxPixelShaderConst; 243 pContext->pDeviceContext->vs_clipping = shader_caps.VSClipping;
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H A D | wined3d_private.h | 688 struct shader_caps { struct 780 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | utils.c | 1414 struct shader_caps shader_caps; local 1419 adapter->shader_backend->shader_get_caps(gl_info, &shader_caps); 1421 && (shader_caps.wined3d_caps & WINED3D_SHADER_CAP_SRGB_WRITE);
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H A D | directx.c | 2924 struct shader_caps shader_caps; local 3154 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps); 3155 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING; 3156 adapter->d3d_info.limits.vs_version = shader_caps.vs_version; 3157 adapter->d3d_info.limits.gs_version = shader_caps.gs_version; 3158 adapter->d3d_info.limits.ps_version = shader_caps.ps_version; 3159 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count; 3160 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count; 4336 struct shader_caps shader_cap local [all...] |
H A D | wined3d_private.h | 745 struct shader_caps struct 854 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | directx.c | 4490 struct shader_caps shader_caps; local 4868 memset(&shader_caps, 0, sizeof(shader_caps)); 4869 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps); 4885 pCaps->VertexShaderVersion = shader_caps.VertexShaderVersion; 4886 pCaps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst; 4894 pCaps->PixelShaderVersion = shader_caps.PixelShaderVersion; 4895 pCaps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue; 4902 pCaps->VS20Caps = shader_caps [all...] |
H A D | device.c | 7537 struct shader_caps shader_caps; local 7584 memset(&shader_caps, 0, sizeof(shader_caps)); 7585 device->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps); 7586 device->d3d_vshader_constantF = shader_caps.MaxVertexShaderConst; 7587 device->d3d_pshader_constantF = shader_caps.MaxPixelShaderConst; 7588 device->vs_clipping = shader_caps.VSClipping;
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H A D | wined3d_private.h | 677 struct shader_caps { struct 769 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
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