Searched defs:shader_array_size (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c179 UINT num_gl_shaders, shader_array_size; member in struct:glsl_pshader_private
192 UINT num_gl_shaders, shader_array_size; member in struct:glsl_vshader_private
4510 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4513 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2);
4526 shader_data->shader_array_size = new_size;
4588 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4591 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2);
4604 shader_data->shader_array_size
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c162 UINT num_gl_shaders, shader_array_size; member in struct:glsl_pshader_private
175 UINT num_gl_shaders, shader_array_size; member in struct:glsl_vshader_private
4379 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4382 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2);
4395 shader_data->shader_array_size = new_size;
4457 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4460 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2);
4473 shader_data->shader_array_size
[all...]
H A Darb_program_shader.c282 UINT num_gl_shaders, shader_array_size; member in struct:arb_pshader_private
291 UINT num_gl_shaders, shader_array_size; member in struct:arb_vshader_private
4116 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4119 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2);
4132 shader_data->shader_array_size = new_size;
4201 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4204 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2);
4217 shader_data->shader_array_size
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c307 UINT num_gl_shaders, shader_array_size; member in struct:arb_pshader_private
315 UINT num_gl_shaders, shader_array_size; member in struct:arb_vshader_private
4379 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4382 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2);
4395 shader_data->shader_array_size = new_size;
4481 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4484 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2);
4497 shader_data->shader_array_size
[all...]
H A Dglsl_shader.c198 UINT num_gl_shaders, shader_array_size; member in struct:glsl_shader_private
4733 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4736 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2);
4751 shader_data->shader_array_size = new_size;
4812 if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
4815 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2);
4830 shader_data->shader_array_size = new_size;
4871 shader_data->shader_array_size
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