Searched defs:shader_array_size (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 179 UINT num_gl_shaders, shader_array_size; member in struct:glsl_pshader_private 192 UINT num_gl_shaders, shader_array_size; member in struct:glsl_vshader_private 4510 if(shader_data->shader_array_size == shader_data->num_gl_shaders) { 4513 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2); 4526 shader_data->shader_array_size = new_size; 4588 if(shader_data->shader_array_size == shader_data->num_gl_shaders) { 4591 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2); 4604 shader_data->shader_array_size [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 162 UINT num_gl_shaders, shader_array_size; member in struct:glsl_pshader_private 175 UINT num_gl_shaders, shader_array_size; member in struct:glsl_vshader_private 4379 if(shader_data->shader_array_size == shader_data->num_gl_shaders) { 4382 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2); 4395 shader_data->shader_array_size = new_size; 4457 if(shader_data->shader_array_size == shader_data->num_gl_shaders) { 4460 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2); 4473 shader_data->shader_array_size [all...] |
H A D | arb_program_shader.c | 282 UINT num_gl_shaders, shader_array_size; member in struct:arb_pshader_private 291 UINT num_gl_shaders, shader_array_size; member in struct:arb_vshader_private 4116 if(shader_data->shader_array_size == shader_data->num_gl_shaders) { 4119 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2); 4132 shader_data->shader_array_size = new_size; 4201 if(shader_data->shader_array_size == shader_data->num_gl_shaders) { 4204 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2); 4217 shader_data->shader_array_size [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 307 UINT num_gl_shaders, shader_array_size; member in struct:arb_pshader_private 315 UINT num_gl_shaders, shader_array_size; member in struct:arb_vshader_private 4379 if(shader_data->shader_array_size == shader_data->num_gl_shaders) { 4382 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2); 4395 shader_data->shader_array_size = new_size; 4481 if(shader_data->shader_array_size == shader_data->num_gl_shaders) { 4484 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2); 4497 shader_data->shader_array_size [all...] |
H A D | glsl_shader.c | 198 UINT num_gl_shaders, shader_array_size; member in struct:glsl_shader_private 4733 if(shader_data->shader_array_size == shader_data->num_gl_shaders) { 4736 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2); 4751 shader_data->shader_array_size = new_size; 4812 if(shader_data->shader_array_size == shader_data->num_gl_shaders) { 4815 new_size = shader_data->shader_array_size + max(1, shader_data->shader_array_size / 2); 4830 shader_data->shader_array_size = new_size; 4871 shader_data->shader_array_size [all...] |
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