Searched defs:set_viewport (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | device.c | 4522 UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport) 4526 TRACE("device %p, render_target_idx %u, render_target %p, set_viewport %#x.\n", 4527 device, render_target_idx, render_target, set_viewport); 4551 if (!render_target_idx && set_viewport) 4521 wined3d_device_set_render_target(struct wined3d_device *device, UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | device.c | 6181 BOOL set_viewport) { 6216 if(RenderTargetIndex == 0 && set_viewport) { 6180 IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface, DWORD RenderTargetIndex, IWineD3DSurface *pRenderTarget, BOOL set_viewport) argument
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