Searched defs:set_viewport (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c4522 UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport)
4526 TRACE("device %p, render_target_idx %u, render_target %p, set_viewport %#x.\n",
4527 device, render_target_idx, render_target, set_viewport);
4551 if (!render_target_idx && set_viewport)
4521 wined3d_device_set_render_target(struct wined3d_device *device, UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c6181 BOOL set_viewport) {
6216 if(RenderTargetIndex == 0 && set_viewport) {
6180 IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface, DWORD RenderTargetIndex, IWineD3DSurface *pRenderTarget, BOOL set_viewport) argument

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