Searched defs:sample_function (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1827 DWORD sampler_type, DWORD flags, glsl_sample_function_t *sample_function)
1838 sample_function->name = projected ? "texture1DProjLod" : "texture1DLod";
1843 sample_function->name = projected ? "texture1DProjGrad" : "texture1DGrad";
1845 sample_function->name = projected ? "texture1DProjGradARB" : "texture1DGradARB";
1849 sample_function->name = "unsupported1DGrad";
1854 sample_function->name = projected ? "texture1DProj" : "texture1D";
1856 sample_function->coord_mask = WINED3DSP_WRITEMASK_0;
1861 sample_function->name = projected ? "texture2DRectProjLod" : "texture2DRectLod";
1866 sample_function->name = projected ? "texture2DRectProjGrad" : "texture2DRectGrad";
1868 sample_function
1826 shader_glsl_get_sample_function(const struct wined3d_gl_info *gl_info, DWORD sampler_type, DWORD flags, glsl_sample_function_t *sample_function) argument
2060 shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins, DWORD sampler, const glsl_sample_function_t *sample_function, DWORD swizzle, const char *dx, const char *dy, const char *bias, const char *coord_reg_fmt, ...) argument
3176 glsl_sample_function_t sample_function; local
3266 glsl_sample_function_t sample_function; local
3301 glsl_sample_function_t sample_function; local
3383 glsl_sample_function_t sample_function; local
3515 glsl_sample_function_t sample_function; local
3537 glsl_sample_function_t sample_function; local
3584 glsl_sample_function_t sample_function; local
3615 glsl_sample_function_t sample_function; local
3646 glsl_sample_function_t sample_function; local
3723 glsl_sample_function_t sample_function; local
3740 glsl_sample_function_t sample_function; local
3757 glsl_sample_function_t sample_function; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c1780 DWORD sampler_type, DWORD flags, glsl_sample_function_t *sample_function)
1791 sample_function->name = projected ? "texture1DProjLod" : "texture1DLod";
1796 sample_function->name = projected ? "texture1DProjGrad" : "texture1DGrad";
1798 sample_function->name = projected ? "texture1DProjGradARB" : "texture1DGradARB";
1802 sample_function->name = "unsupported1DGrad";
1807 sample_function->name = projected ? "texture1DProj" : "texture1D";
1809 sample_function->coord_mask = WINED3DSP_WRITEMASK_0;
1814 sample_function->name = projected ? "texture2DRectProjLod" : "texture2DRectLod";
1819 sample_function->name = projected ? "texture2DRectProjGrad" : "texture2DRectGrad";
1821 sample_function
1779 shader_glsl_get_sample_function(const struct wined3d_gl_info *gl_info, DWORD sampler_type, DWORD flags, glsl_sample_function_t *sample_function) argument
2013 shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins, DWORD sampler, const glsl_sample_function_t *sample_function, DWORD swizzle, const char *dx, const char *dy, const char *bias, const char *coord_reg_fmt, ...) argument
3053 glsl_sample_function_t sample_function; local
3143 glsl_sample_function_t sample_function; local
3178 glsl_sample_function_t sample_function; local
3260 glsl_sample_function_t sample_function; local
3392 glsl_sample_function_t sample_function; local
3414 glsl_sample_function_t sample_function; local
3461 glsl_sample_function_t sample_function; local
3492 glsl_sample_function_t sample_function; local
3523 glsl_sample_function_t sample_function; local
3600 glsl_sample_function_t sample_function; local
3617 glsl_sample_function_t sample_function; local
3634 glsl_sample_function_t sample_function; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c1929 DWORD sampler_idx, DWORD flags, struct glsl_sample_function *sample_function)
1947 sample_function->name = projected ? "shadow1DProjLod" : "shadow1DLod";
1952 sample_function->name = projected ? "shadow1DProjGrad" : "shadow1DGrad";
1954 sample_function->name = projected ? "shadow1DProjGradARB" : "shadow1DGradARB";
1958 sample_function->name = "unsupported1DGrad";
1963 sample_function->name = projected ? "shadow1DProj" : "shadow1D";
1965 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1;
1971 sample_function->name = projected ? "texture1DProjLod" : "texture1DLod";
1976 sample_function->name = projected ? "texture1DProjGrad" : "texture1DGrad";
1978 sample_function
1928 shader_glsl_get_sample_function(const struct wined3d_shader_context *ctx, DWORD sampler_idx, DWORD flags, struct glsl_sample_function *sample_function) argument
2275 shader_glsl_gen_sample_code(const struct wined3d_shader_instruction *ins, DWORD sampler, const struct glsl_sample_function *sample_function, DWORD swizzle, const char *dx, const char *dy, const char *bias, const char *coord_reg_fmt, ...) argument
3523 struct glsl_sample_function sample_function; local
3627 struct glsl_sample_function sample_function; local
3657 struct glsl_sample_function sample_function; local
3744 struct glsl_sample_function sample_function; local
3869 struct glsl_sample_function sample_function; local
3888 struct glsl_sample_function sample_function; local
3932 struct glsl_sample_function sample_function; local
3962 struct glsl_sample_function sample_function; local
3995 struct glsl_sample_function sample_function; local
4076 struct glsl_sample_function sample_function; local
4091 struct glsl_sample_function sample_function; local
4106 struct glsl_sample_function sample_function; local
[all...]

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