Searched defs:rt_count (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c2565 static BOOL context_validate_rt_config(UINT rt_count, argument
2572 for (i = 0; i < rt_count; ++i)
2584 UINT rt_count, const struct wined3d_fb_state *fb)
2592 || rt_count != context->gl_info->limits.buffers)
2594 if (!context_validate_rt_config(rt_count, rts, fb->depth_stencil))
2601 if (!rt_count || surface_is_offscreen(rts[0]))
2603 for (i = 0; i < rt_count; ++i)
2615 rt_count ? rts[0]->draw_binding : SFLAG_INTEXTURE);
2630 rt_mask = context_generate_rt_mask_no_fbo(device, rt_count ? rts[0] : NULL);
2634 && (!rt_count || surface_is_offscree
2583 context_apply_clear_state(struct wined3d_context *context, const struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb) argument
[all...]
H A Ddevice.c557 void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb, argument
562 struct wined3d_surface *target = rt_count ? fb->render_targets[0] : NULL;
581 for (i = 0; i < rt_count; ++i)
620 if (!context_apply_clear_state(context, device, rt_count, fb))
657 for (i = 0; i < rt_count; ++i)

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