Searched defs:reorder_shader_id (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 4636 GLhandleARB reorder_shader_id = 0; local 4679 reorder_shader_id = generate_param_reorder_function(&priv->shader_buffer, vshader, pshader, gl_info); 4680 TRACE("Attaching GLSL shader object %p to program %p\n", (void *)(uintptr_t)reorder_shader_id, (void *)(uintptr_t)programId); 4681 GL_EXTCALL(glAttachObjectARB(programId, reorder_shader_id)); 4686 GL_EXTCALL(glDeleteObjectARB(reorder_shader_id));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 4505 GLhandleARB reorder_shader_id = 0; local 4548 reorder_shader_id = generate_param_reorder_function(&priv->shader_buffer, vshader, pshader, gl_info); 4549 TRACE("Attaching GLSL shader object %u to program %u\n", reorder_shader_id, programId); 4550 GL_EXTCALL(glAttachObjectARB(programId, reorder_shader_id)); 4555 GL_EXTCALL(glDeleteObjectARB(reorder_shader_id));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 5821 GLhandleARB reorder_shader_id = 0; local 5921 reorder_shader_id = generate_param_reorder_function(&priv->shader_buffer, vshader, pshader, gl_info); 5922 TRACE("Attaching GLSL shader object %u to program %u\n", reorder_shader_id, programId); 5923 GL_EXTCALL(glAttachObjectARB(programId, reorder_shader_id)); 5928 GL_EXTCALL(glDeleteObjectARB(reorder_shader_id));
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