Searched defs:rel_offset (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c316 UINT rel_offset; member in struct:arb_vshader_private
350 if (shader_data->rel_offset) return TRUE;
1117 UINT rel_offset = shader_data->rel_offset; local
1140 else if (reg->idx[0].offset >= rel_offset)
1141 sprintf(register_name, "C[%s + %u]", rel_reg, reg->idx[0].offset - rel_offset);
1143 sprintf(register_name, "C[%s - %u]", rel_reg, rel_offset - reg->idx[0].offset);
1833 if (shader_data->rel_offset)
1848 if (shader_data->rel_offset)
4225 shader_addline(buffer, "PARAM rel_addr_const = { 0.5, %d.0, 0.0, 0.0 };\n", shader_data->rel_offset);
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c986 UINT rel_offset = ((IWineD3DVertexShaderImpl *)This)->rel_offset; local
1002 else if (reg->idx >= rel_offset)
1003 sprintf(register_name, "C[%s + %u]", rel_reg, reg->idx - rel_offset);
1005 sprintf(register_name, "C[%s - %u]", rel_reg, -reg->idx + rel_offset);
1716 if (((IWineD3DVertexShaderImpl *)shader)->rel_offset)
1728 if (((IWineD3DVertexShaderImpl *)shader)->rel_offset)
3954 shader_addline(buffer, "PARAM helper_const = { 2.0, -1.0, %d.0, 0.0 };\n", This->rel_offset);
H A Dwined3d_private.h3217 UINT rel_offset; member in struct:IWineD3DVertexShaderImpl
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h3258 UINT rel_offset; member in struct:IWineD3DVertexShaderImpl

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