Searched defs:reg_maps_in (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c3931 const struct wined3d_shader_signature_element *input_signature, const struct shader_reg_maps *reg_maps_in,
3953 input_map = reg_maps_in->input_registers;
3930 handle_ps3_input(struct wined3d_shader_buffer *buffer, const struct wined3d_gl_info *gl_info, const DWORD *map, const struct wined3d_shader_signature_element *input_signature, const struct shader_reg_maps *reg_maps_in, const struct wined3d_shader_signature_element *output_signature, const struct shader_reg_maps *reg_maps_out) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c3808 const struct wined3d_shader_signature_element *input_signature, const struct shader_reg_maps *reg_maps_in,
3830 input_map = reg_maps_in->input_registers;
3807 handle_ps3_input(struct wined3d_shader_buffer *buffer, const struct wined3d_gl_info *gl_info, const DWORD *map, const struct wined3d_shader_signature_element *input_signature, const struct shader_reg_maps *reg_maps_in, const struct wined3d_shader_signature_element *output_signature, const struct shader_reg_maps *reg_maps_out) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c4287 const struct wined3d_shader_reg_maps *reg_maps_in,
4303 input_map = reg_maps_in->input_registers;
4284 handle_ps3_input(struct wined3d_shader_buffer *buffer, const struct wined3d_gl_info *gl_info, const DWORD *map, const struct wined3d_shader_signature_element *input_signature, const struct wined3d_shader_reg_maps *reg_maps_in, const struct wined3d_shader_signature_element *output_signature, const struct wined3d_shader_reg_maps *reg_maps_out) argument

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