Searched defs:reg_maps_in (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 3931 const struct wined3d_shader_signature_element *input_signature, const struct shader_reg_maps *reg_maps_in, 3953 input_map = reg_maps_in->input_registers; 3930 handle_ps3_input(struct wined3d_shader_buffer *buffer, const struct wined3d_gl_info *gl_info, const DWORD *map, const struct wined3d_shader_signature_element *input_signature, const struct shader_reg_maps *reg_maps_in, const struct wined3d_shader_signature_element *output_signature, const struct shader_reg_maps *reg_maps_out) argument
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 3808 const struct wined3d_shader_signature_element *input_signature, const struct shader_reg_maps *reg_maps_in, 3830 input_map = reg_maps_in->input_registers; 3807 handle_ps3_input(struct wined3d_shader_buffer *buffer, const struct wined3d_gl_info *gl_info, const DWORD *map, const struct wined3d_shader_signature_element *input_signature, const struct shader_reg_maps *reg_maps_in, const struct wined3d_shader_signature_element *output_signature, const struct shader_reg_maps *reg_maps_out) argument
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 4287 const struct wined3d_shader_reg_maps *reg_maps_in, 4303 input_map = reg_maps_in->input_registers; 4284 handle_ps3_input(struct wined3d_shader_buffer *buffer, const struct wined3d_gl_info *gl_info, const DWORD *map, const struct wined3d_shader_signature_element *input_signature, const struct wined3d_shader_reg_maps *reg_maps_in, const struct wined3d_shader_signature_element *output_signature, const struct wined3d_shader_reg_maps *reg_maps_out) argument
|
Completed in 79 milliseconds