Searched defs:ps_selected_mode (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 728 int vs_selected_mode, ps_selected_mode; local 729 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode); 730 if (vs_selected_mode != SHADER_GLSL && ps_selected_mode != SHADER_GLSL) 1872 int vs_selected_mode, ps_selected_mode; local 1874 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode); 1875 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL) 1877 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline; 1887 int vs_selected_mode, ps_selected_mode; local 1889 select_shader_mode(&adapter->gl_info, &ps_selected_mode, 1901 int vs_selected_mode, ps_selected_mode; local [all...] |
H A D | wined3d_private.h | 1888 int ps_selected_mode; member in struct:IWineD3DDeviceImpl 3433 return (stateblock->pixelShader && stateblock->device->ps_selected_mode != SHADER_NONE);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | directx.c | 905 int vs_selected_mode, ps_selected_mode; local 906 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode); 907 if (vs_selected_mode != SHADER_GLSL && ps_selected_mode != SHADER_GLSL) 2144 int vs_selected_mode, ps_selected_mode; local 2146 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode); 2147 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL) 2149 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline; 2158 int vs_selected_mode, ps_selected_mode; local 2160 select_shader_mode(&adapter->gl_info, &ps_selected_mode, 2169 int vs_selected_mode, ps_selected_mode; local 3615 int ps_selected_mode; local 4489 int ps_selected_mode; local 5332 int ps_selected_mode, vs_selected_mode; local [all...] |
H A D | wined3d_private.h | 1856 int ps_selected_mode; member in struct:IWineD3DDeviceImpl 3392 return (stateblock->pixelShader && stateblock->device->ps_selected_mode != SHADER_NONE);
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