Lines Matching defs:ps_selected_mode
905 int vs_selected_mode, ps_selected_mode;
906 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
907 if (vs_selected_mode != SHADER_GLSL && ps_selected_mode != SHADER_GLSL)
2144 int vs_selected_mode, ps_selected_mode;
2146 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2147 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2149 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2158 int vs_selected_mode, ps_selected_mode;
2160 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
2161 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2162 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2169 int vs_selected_mode, ps_selected_mode;
2171 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2172 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
3615 int ps_selected_mode;
3616 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3618 if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
4489 int ps_selected_mode;
4500 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4889 if(ps_selected_mode == SHADER_NONE) {
5332 int ps_selected_mode, vs_selected_mode;
5623 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);