Searched defs:program_id (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c4832 GLhandleARB program_id; local
4892 program_id = GL_EXTCALL(glCreateProgramObjectARB());
4893 GL_EXTCALL(glAttachObjectARB(program_id, vshader_id));
4894 GL_EXTCALL(glAttachObjectARB(program_id, pshader_id));
4895 GL_EXTCALL(glLinkProgramARB(program_id));
4896 shader_glsl_validate_compile_link(gl_info, program_id, TRUE);
4903 return program_id;
4912 GLhandleARB program_id = 0; local
4935 program_id = priv->glsl_program ? priv->glsl_program->programId : 0;
4936 if (program_id) TRAC
4993 GLhandleARB program_id; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c4701 GLhandleARB program_id; local
4761 program_id = GL_EXTCALL(glCreateProgramObjectARB());
4762 GL_EXTCALL(glAttachObjectARB(program_id, vshader_id));
4763 GL_EXTCALL(glAttachObjectARB(program_id, pshader_id));
4764 GL_EXTCALL(glLinkProgramARB(program_id));
4765 shader_glsl_validate_compile_link(gl_info, program_id, TRUE);
4772 return program_id;
4781 GLhandleARB program_id = 0; local
4804 program_id = priv->glsl_program ? priv->glsl_program->programId : 0;
4805 if (program_id) TRAC
4862 GLhandleARB program_id; local
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H A Darb_program_shader.c3092 GLuint program_id = 0; local
3103 GL_EXTCALL(glGenProgramsARB(1, &program_id));
3104 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, program_id));
3125 return program_id;
3131 GLuint program_id = 0; local
3166 GL_EXTCALL(glGenProgramsARB(1, &program_id));
3167 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, program_id));
3188 return program_id;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c3305 GLuint program_id = 0; local
3316 GL_EXTCALL(glGenProgramsARB(1, &program_id));
3317 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, program_id));
3338 return program_id;
3345 GLuint program_id = 0; local
3421 GL_EXTCALL(glGenProgramsARB(1, &program_id));
3422 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, program_id));
3442 return program_id;
H A Dglsl_shader.c5752 GLhandleARB program_id, struct glsl_vs_program *vs)
5762 vs->uniform_f_locations[i] = GL_EXTCALL(glGetUniformLocationARB(program_id, name));
5768 vs->uniform_i_locations[i] = GL_EXTCALL(glGetUniformLocationARB(program_id, name));
5771 vs->pos_fixup_location = GL_EXTCALL(glGetUniformLocationARB(program_id, "posFixup"));
5775 GLhandleARB program_id, struct glsl_ps_program *ps)
5785 ps->uniform_f_locations[i] = GL_EXTCALL(glGetUniformLocationARB(program_id, name));
5791 ps->uniform_i_locations[i] = GL_EXTCALL(glGetUniformLocationARB(program_id, name));
5797 ps->bumpenv_mat_location[i] = GL_EXTCALL(glGetUniformLocationARB(program_id, name));
5799 ps->bumpenv_lum_scale_location[i] = GL_EXTCALL(glGetUniformLocationARB(program_id, name));
5801 ps->bumpenv_lum_offset_location[i] = GL_EXTCALL(glGetUniformLocationARB(program_id, nam
5751 shader_glsl_init_vs_uniform_locations(const struct wined3d_gl_info *gl_info, GLhandleARB program_id, struct glsl_vs_program *vs) argument
5774 shader_glsl_init_ps_uniform_locations(const struct wined3d_gl_info *gl_info, GLhandleARB program_id, struct glsl_ps_program *ps) argument
6019 GLhandleARB program_id; local
6132 GLhandleARB program_id = 0; local
6221 GLhandleARB program_id; local
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