Searched defs:program_id (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 4832 GLhandleARB program_id; local 4892 program_id = GL_EXTCALL(glCreateProgramObjectARB()); 4893 GL_EXTCALL(glAttachObjectARB(program_id, vshader_id)); 4894 GL_EXTCALL(glAttachObjectARB(program_id, pshader_id)); 4895 GL_EXTCALL(glLinkProgramARB(program_id)); 4896 shader_glsl_validate_compile_link(gl_info, program_id, TRUE); 4903 return program_id; 4912 GLhandleARB program_id = 0; local 4935 program_id = priv->glsl_program ? priv->glsl_program->programId : 0; 4936 if (program_id) TRAC 4993 GLhandleARB program_id; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 4701 GLhandleARB program_id; local 4761 program_id = GL_EXTCALL(glCreateProgramObjectARB()); 4762 GL_EXTCALL(glAttachObjectARB(program_id, vshader_id)); 4763 GL_EXTCALL(glAttachObjectARB(program_id, pshader_id)); 4764 GL_EXTCALL(glLinkProgramARB(program_id)); 4765 shader_glsl_validate_compile_link(gl_info, program_id, TRUE); 4772 return program_id; 4781 GLhandleARB program_id = 0; local 4804 program_id = priv->glsl_program ? priv->glsl_program->programId : 0; 4805 if (program_id) TRAC 4862 GLhandleARB program_id; local [all...] |
H A D | arb_program_shader.c | 3092 GLuint program_id = 0; local 3103 GL_EXTCALL(glGenProgramsARB(1, &program_id)); 3104 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, program_id)); 3125 return program_id; 3131 GLuint program_id = 0; local 3166 GL_EXTCALL(glGenProgramsARB(1, &program_id)); 3167 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, program_id)); 3188 return program_id;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 3305 GLuint program_id = 0; local 3316 GL_EXTCALL(glGenProgramsARB(1, &program_id)); 3317 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, program_id)); 3338 return program_id; 3345 GLuint program_id = 0; local 3421 GL_EXTCALL(glGenProgramsARB(1, &program_id)); 3422 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, program_id)); 3442 return program_id;
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H A D | glsl_shader.c | 5752 GLhandleARB program_id, struct glsl_vs_program *vs) 5762 vs->uniform_f_locations[i] = GL_EXTCALL(glGetUniformLocationARB(program_id, name)); 5768 vs->uniform_i_locations[i] = GL_EXTCALL(glGetUniformLocationARB(program_id, name)); 5771 vs->pos_fixup_location = GL_EXTCALL(glGetUniformLocationARB(program_id, "posFixup")); 5775 GLhandleARB program_id, struct glsl_ps_program *ps) 5785 ps->uniform_f_locations[i] = GL_EXTCALL(glGetUniformLocationARB(program_id, name)); 5791 ps->uniform_i_locations[i] = GL_EXTCALL(glGetUniformLocationARB(program_id, name)); 5797 ps->bumpenv_mat_location[i] = GL_EXTCALL(glGetUniformLocationARB(program_id, name)); 5799 ps->bumpenv_lum_scale_location[i] = GL_EXTCALL(glGetUniformLocationARB(program_id, name)); 5801 ps->bumpenv_lum_offset_location[i] = GL_EXTCALL(glGetUniformLocationARB(program_id, nam 5751 shader_glsl_init_vs_uniform_locations(const struct wined3d_gl_info *gl_info, GLhandleARB program_id, struct glsl_vs_program *vs) argument 5774 shader_glsl_init_ps_uniform_locations(const struct wined3d_gl_info *gl_info, GLhandleARB program_id, struct glsl_ps_program *ps) argument 6019 GLhandleARB program_id; local 6132 GLhandleARB program_id = 0; local 6221 GLhandleARB program_id; local [all...] |
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