Searched defs:prgId (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c172 GLhandleARB prgId; member in struct:glsl_ps_compiled_shader
185 GLhandleARB prgId; member in struct:glsl_vs_compiled_shader
4296 /* Create the hw GLSL shader object and assign it as the shader->prgId */
4406 /* Create the hw GLSL shader program and assign it as the shader->prgId */
4505 return shader_data->gl_shaders[i].prgId;
4541 shader_data->gl_shaders[shader_data->num_gl_shaders++].prgId = ret;
4582 return shader_data->gl_shaders[i].prgId;
4612 shader_data->gl_shaders[shader_data->num_gl_shaders++].prgId = ret;
5089 TRACE("deleting pshader %p\n", (void *)(uintptr_t)shader_data->gl_shaders[i].prgId);
5090 GL_EXTCALL(glDeleteObjectARB(shader_data->gl_shaders[i].prgId));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c155 GLhandleARB prgId; member in struct:glsl_ps_compiled_shader
168 GLhandleARB prgId; member in struct:glsl_vs_compiled_shader
4169 /* Create the hw GLSL shader object and assign it as the shader->prgId */
4275 /* Create the hw GLSL shader program and assign it as the shader->prgId */
4374 return shader_data->gl_shaders[i].prgId;
4410 shader_data->gl_shaders[shader_data->num_gl_shaders++].prgId = ret;
4451 return shader_data->gl_shaders[i].prgId;
4481 shader_data->gl_shaders[shader_data->num_gl_shaders++].prgId = ret;
4958 TRACE("deleting pshader %u\n", shader_data->gl_shaders[i].prgId);
4959 GL_EXTCALL(glDeleteObjectARB(shader_data->gl_shaders[i].prgId));
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H A Darb_program_shader.c189 GLuint prgId; member in struct:arb_ps_compiled_shader
221 GLuint prgId; member in struct:arb_vs_compiled_shader
4150 shader_data->gl_shaders[shader_data->num_gl_shaders].prgId = ret;
4232 shader_data->gl_shaders[shader_data->num_gl_shaders].prgId = ret;
4385 priv->current_fprogram_id = compiled->prgId;
4441 priv->current_vprogram_id = compiled->prgId;
4498 checkGLcall("glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vertexShader->prgId);");
4508 checkGLcall("glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, pixelShader->prgId);");
4538 GL_EXTCALL(glDeleteProgramsARB(1, &shader_data->gl_shaders[i].prgId));
4539 checkGLcall("GL_EXTCALL(glDeleteProgramsARB(1, &shader_data->gl_shaders[i].prgId))");
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c215 GLuint prgId; member in struct:arb_ps_compiled_shader
246 GLuint prgId; member in struct:arb_vs_compiled_shader
4411 shader_data->gl_shaders[shader_data->num_gl_shaders].prgId = ret;
4512 shader_data->gl_shaders[shader_data->num_gl_shaders].prgId = ret;
4670 priv->current_fprogram_id = compiled->prgId;
4744 priv->current_vprogram_id = compiled->prgId;
4841 checkGLcall("glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vertexShader->prgId);");
4853 checkGLcall("glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, pixelShader->prgId);");
4882 GL_EXTCALL(glDeleteProgramsARB(1, &shader_data->gl_shaders[i].prgId));
4883 checkGLcall("GL_EXTCALL(glDeleteProgramsARB(1, &shader_data->gl_shaders[i].prgId))");
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H A Dglsl_shader.c176 GLhandleARB prgId; member in struct:glsl_ps_compiled_shader
182 GLhandleARB prgId; member in struct:glsl_vs_compiled_shader
4538 /* Create the hw GLSL shader object and assign it as the shader->prgId */
4601 /* Create the hw GLSL shader program and assign it as the shader->prgId */
4728 return gl_shaders[i].prgId;
4765 gl_shaders[shader_data->num_gl_shaders++].prgId = ret;
4807 return gl_shaders[i].prgId;
4838 gl_shaders[shader_data->num_gl_shaders++].prgId = ret;
6274 TRACE("Deleting pixel shader %u.\n", gl_shaders[i].prgId);
6275 if (priv->glsl_program && priv->glsl_program->ps.id == gl_shaders[i].prgId)
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