Searched defs:ppShader (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dpixelshader.c177 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader) { argument
182 TRACE("iface %p, shader %p.\n", iface, ppShader);
184 if (ppShader == NULL) {
195 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
200 *ppShader = NULL;
209 TRACE("(%p) : returning %p\n", This, *ppShader);
H A Dvertexshader.c178 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader) { argument
183 TRACE("iface %p, shader %p.\n", iface, ppShader);
191 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader);
196 *ppShader = NULL;
205 TRACE("(%p) : returning %p\n", This, *ppShader);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Ddevice.c1913 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { argument
1919 TRACE("iface %p, shader %p.\n", iface, ppShader);
1934 *ppShader = 0;
1943 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
1947 TRACE("(%p) : returning %#x\n", This, *ppShader);
2230 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { argument
2235 TRACE("iface %p, shader %p.\n", iface, ppShader);
2237 if (NULL == ppShader) {
2248 *ppShader = d3d8_shader->handle;
2251 *ppShader
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c3070 static HRESULT WINAPI IWineD3DDeviceImpl_GetVertexShader(IWineD3DDevice *iface, IWineD3DVertexShader** ppShader) { argument
3073 if (NULL == ppShader) {
3076 *ppShader = This->stateBlock->vertexShader;
3077 if( NULL != *ppShader)
3078 IWineD3DVertexShader_AddRef(*ppShader);
3080 TRACE("(%p) : returning %p\n", This, *ppShader);
3486 static HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShader(IWineD3DDevice *iface, IWineD3DPixelShader **ppShader) { argument
3489 if (NULL == ppShader) {
3494 *ppShader = This->stateBlock->pixelShader;
3495 if (NULL != *ppShader) {
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