Searched defs:ppShader (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | pixelshader.c | 177 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader) { argument 182 TRACE("iface %p, shader %p.\n", iface, ppShader); 184 if (ppShader == NULL) { 195 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader); 200 *ppShader = NULL; 209 TRACE("(%p) : returning %p\n", This, *ppShader);
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H A D | vertexshader.c | 178 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader) { argument 183 TRACE("iface %p, shader %p.\n", iface, ppShader); 191 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader); 196 *ppShader = NULL; 205 TRACE("(%p) : returning %p\n", This, *ppShader);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | device.c | 1913 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { argument 1919 TRACE("iface %p, shader %p.\n", iface, ppShader); 1934 *ppShader = 0; 1943 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle; 1947 TRACE("(%p) : returning %#x\n", This, *ppShader); 2230 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { argument 2235 TRACE("iface %p, shader %p.\n", iface, ppShader); 2237 if (NULL == ppShader) { 2248 *ppShader = d3d8_shader->handle; 2251 *ppShader [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | device.c | 3070 static HRESULT WINAPI IWineD3DDeviceImpl_GetVertexShader(IWineD3DDevice *iface, IWineD3DVertexShader** ppShader) { argument 3073 if (NULL == ppShader) { 3076 *ppShader = This->stateBlock->vertexShader; 3077 if( NULL != *ppShader) 3078 IWineD3DVertexShader_AddRef(*ppShader); 3080 TRACE("(%p) : returning %p\n", This, *ppShader); 3486 static HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShader(IWineD3DDevice *iface, IWineD3DPixelShader **ppShader) { argument 3489 if (NULL == ppShader) { 3494 *ppShader = This->stateBlock->pixelShader; 3495 if (NULL != *ppShader) { [all...] |
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