Searched defs:pixelshader (Results 1 - 6 of 6) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | d3d8_main.c | 120 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument 126 FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto); 130 if (!pixelshader) 136 switch(*pixelshader) { 145 WARN("Invalid shader version token %#x.\n", *pixelshader);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | d3d8_main.c | 125 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument 131 FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto); 135 if (!pixelshader) 141 switch(*pixelshader) { 150 ERR("pixelshader version mismatch\n");
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/switcher/ |
H A D | d3d8_main.c | 25 typedef HRESULT (WINAPI *ValidatePixelShaderProc)(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto); 43 static HRESULT WINAPI vboxValidatePixelShaderStub(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument 94 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument 97 return g_swd3d8.pValidatePixelShader(pixelshader, reserved1, bool, toto);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/switcher/ |
H A D | d3d8_main.c | 25 typedef HRESULT (WINAPI *ValidatePixelShaderProc)(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto); 43 static HRESULT WINAPI vboxValidatePixelShaderStub(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument 94 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument 97 return g_swd3d8.pValidatePixelShader(pixelshader, reserved1, bool, toto);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 4116 IWineD3DVertexShader *a_vertexshader, IWineD3DPixelShader *pixelshader, const struct wined3d_gl_info *gl_info) 4120 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) pixelshader; 4773 FIXME("NP2 texcoord fixup needed for this pixelshader, but no fixup uniform found.\n"); 4805 * that it stays the same for each vertexshader-pixelshader pair(=linked glsl program). If 4115 generate_param_reorder_function(struct wined3d_shader_buffer *buffer, IWineD3DVertexShader *a_vertexshader, IWineD3DPixelShader *pixelshader, const struct wined3d_gl_info *gl_info) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 3993 IWineD3DVertexShader *vertexshader, IWineD3DPixelShader *pixelshader, const struct wined3d_gl_info *gl_info) 3997 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) pixelshader; 4642 FIXME("NP2 texcoord fixup needed for this pixelshader, but no fixup uniform found.\n"); 4674 * that it stays the same for each vertexshader-pixelshader pair(=linked glsl program). If 3992 generate_param_reorder_function(struct wined3d_shader_buffer *buffer, IWineD3DVertexShader *vertexshader, IWineD3DPixelShader *pixelshader, const struct wined3d_gl_info *gl_info) argument
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