Searched defs:pixelshader (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dd3d8_main.c120 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument
126 FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
130 if (!pixelshader)
136 switch(*pixelshader) {
145 WARN("Invalid shader version token %#x.\n", *pixelshader);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dd3d8_main.c125 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument
131 FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
135 if (!pixelshader)
141 switch(*pixelshader) {
150 ERR("pixelshader version mismatch\n");
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/switcher/
H A Dd3d8_main.c25 typedef HRESULT (WINAPI *ValidatePixelShaderProc)(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto);
43 static HRESULT WINAPI vboxValidatePixelShaderStub(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument
94 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument
97 return g_swd3d8.pValidatePixelShader(pixelshader, reserved1, bool, toto);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/switcher/
H A Dd3d8_main.c25 typedef HRESULT (WINAPI *ValidatePixelShaderProc)(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto);
43 static HRESULT WINAPI vboxValidatePixelShaderStub(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument
94 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument
97 return g_swd3d8.pValidatePixelShader(pixelshader, reserved1, bool, toto);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c4116 IWineD3DVertexShader *a_vertexshader, IWineD3DPixelShader *pixelshader, const struct wined3d_gl_info *gl_info)
4120 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) pixelshader;
4773 FIXME("NP2 texcoord fixup needed for this pixelshader, but no fixup uniform found.\n");
4805 * that it stays the same for each vertexshader-pixelshader pair(=linked glsl program). If
4115 generate_param_reorder_function(struct wined3d_shader_buffer *buffer, IWineD3DVertexShader *a_vertexshader, IWineD3DPixelShader *pixelshader, const struct wined3d_gl_info *gl_info) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c3993 IWineD3DVertexShader *vertexshader, IWineD3DPixelShader *pixelshader, const struct wined3d_gl_info *gl_info)
3997 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) pixelshader;
4642 FIXME("NP2 texcoord fixup needed for this pixelshader, but no fixup uniform found.\n");
4674 * that it stays the same for each vertexshader-pixelshader pair(=linked glsl program). If
3992 generate_param_reorder_function(struct wined3d_shader_buffer *buffer, IWineD3DVertexShader *vertexshader, IWineD3DPixelShader *pixelshader, const struct wined3d_gl_info *gl_info) argument

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