Searched defs:object_count (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c359 GLint i, object_count; local
365 GL_EXTCALL(glGetObjectParameterivARB(program, GL_OBJECT_ATTACHED_OBJECTS_ARB, &object_count));
366 objects = HeapAlloc(GetProcessHeap(), 0, object_count * sizeof(*objects));
373 GL_EXTCALL(glGetAttachedObjectsARB(program, object_count, NULL, objects));
374 for (i = 0; i < object_count; ++i)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c342 GLint i, object_count; local
348 GL_EXTCALL(glGetObjectParameterivARB(program, GL_OBJECT_ATTACHED_OBJECTS_ARB, &object_count));
349 objects = HeapAlloc(GetProcessHeap(), 0, object_count * sizeof(*objects));
356 GL_EXTCALL(glGetAttachedObjectsARB(program, object_count, NULL, objects));
357 for (i = 0; i < object_count; ++i)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c343 GLint i, object_count, source_size = -1; local
347 GL_EXTCALL(glGetObjectParameterivARB(program, GL_OBJECT_ATTACHED_OBJECTS_ARB, &object_count));
348 objects = HeapAlloc(GetProcessHeap(), 0, object_count * sizeof(*objects));
355 GL_EXTCALL(glGetAttachedObjectsARB(program, object_count, NULL, objects));
356 for (i = 0; i < object_count; ++i)

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