Searched defs:object_count (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 359 GLint i, object_count; local 365 GL_EXTCALL(glGetObjectParameterivARB(program, GL_OBJECT_ATTACHED_OBJECTS_ARB, &object_count)); 366 objects = HeapAlloc(GetProcessHeap(), 0, object_count * sizeof(*objects)); 373 GL_EXTCALL(glGetAttachedObjectsARB(program, object_count, NULL, objects)); 374 for (i = 0; i < object_count; ++i)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 342 GLint i, object_count; local 348 GL_EXTCALL(glGetObjectParameterivARB(program, GL_OBJECT_ATTACHED_OBJECTS_ARB, &object_count)); 349 objects = HeapAlloc(GetProcessHeap(), 0, object_count * sizeof(*objects)); 356 GL_EXTCALL(glGetAttachedObjectsARB(program, object_count, NULL, objects)); 357 for (i = 0; i < object_count; ++i)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 343 GLint i, object_count, source_size = -1; local 347 GL_EXTCALL(glGetObjectParameterivARB(program, GL_OBJECT_ATTACHED_OBJECTS_ARB, &object_count)); 348 objects = HeapAlloc(GetProcessHeap(), 0, object_count * sizeof(*objects)); 355 GL_EXTCALL(glGetAttachedObjectsARB(program, object_count, NULL, objects)); 356 for (i = 0; i < object_count; ++i)
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