/vbox/src/VBox/Frontends/VirtualBox/src/globals/ |
H A D | UIMessageCenter.cpp | 425 tr("<p>Failed to create the VirtualBoxClient COM object.</p>" 1022 void UIMessageCenter::warnAboutUnaccessibleUSB(const COMBaseWithEI &object, QWidget *pParent /* = 0*/) const argument 1027 COMResult res(object);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | device.c | 217 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type) argument 231 t->free_entries = entry->object; 232 entry->object = object; 254 entry->object = object; 263 void *object; local 278 object = entry->object; 279 entry->object 561 struct d3d8_swapchain *object; local 742 struct d3d8_texture *object; local 756 HeapFree(GetProcessHeap(), 0, object); local 771 struct d3d8_texture *object; local 785 HeapFree(GetProcessHeap(), 0, object); local 799 struct d3d8_texture *object; local 813 HeapFree(GetProcessHeap(), 0, object); local 827 struct d3d8_vertexbuffer *object; local 841 HeapFree(GetProcessHeap(), 0, object); local 855 struct d3d8_indexbuffer *object; local 869 HeapFree(GetProcessHeap(), 0, object); local 883 struct d3d8_surface *object; local 901 HeapFree(GetProcessHeap(), 0, object); local 2155 struct d3d8_vertex_shader *object; local 2176 HeapFree(GetProcessHeap(), 0, object); local 2190 HeapFree(GetProcessHeap(), 0, object); local 2532 struct d3d8_pixel_shader *object; local 2552 HeapFree(GetProcessHeap(), 0, object); local 2565 HeapFree(GetProcessHeap(), 0, object); local 2609 struct wined3d_shader *object; local 2977 struct d3d8_volume *object; local 2998 HeapFree(GetProcessHeap(), 0, object); local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | device.c | 176 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type) argument 190 t->free_entries = entry->object; 191 entry->object = object; 213 entry->object = object; 222 void *object; local 237 object = entry->object; 238 entry->object 512 IDirect3DSwapChain8Impl *object; local 529 HeapFree(GetProcessHeap(), 0, object); local 659 IDirect3DTexture8Impl *object; local 676 HeapFree(GetProcessHeap(), 0, object); local 691 IDirect3DVolumeTexture8Impl *object; local 708 HeapFree(GetProcessHeap(), 0, object); local 722 IDirect3DCubeTexture8Impl *object; local 739 HeapFree(GetProcessHeap(), 0, object); local 753 IDirect3DVertexBuffer8Impl *object; local 770 HeapFree(GetProcessHeap(), 0, object); local 784 IDirect3DIndexBuffer8Impl *object; local 801 HeapFree(GetProcessHeap(), 0, object); local 816 IDirect3DSurface8Impl *object; local 836 HeapFree(GetProcessHeap(), 0, object); local 1763 IDirect3DVertexShader8Impl *object; local 1785 HeapFree(GetProcessHeap(), 0, object); local 1799 HeapFree(GetProcessHeap(), 0, object); local 2149 IDirect3DPixelShader8Impl *object; local 2175 HeapFree(GetProcessHeap(), 0, object); local 2188 HeapFree(GetProcessHeap(), 0, object); local 2232 IWineD3DPixelShader *object; local 2541 device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object) argument 2669 IDirect3DVolume8Impl *object; local 2688 HeapFree(GetProcessHeap(), 0, object); local [all...] |
/vbox/src/libs/xpcom18a4/nsprpub/pr/src/md/windows/ |
H A D | ntio.c | 189 ** some object. 191 union { PRIntn code; void *object; } result; member in union:pt_Continuation::__anon17236
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/vbox/src/libs/xpcom18a4/nsprpub/pr/src/pthreads/ |
H A D | ptio.c | 383 ** some object. 385 union { PRSize code; void *object; } result; member in union:pt_Continuation::__anon17251
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | directx.c | 2060 * A Direct3D device object contains the PCI id (vendor + device) of the 5079 IWineD3DDeviceImpl *object; local 5094 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 5095 if (!object) 5101 hr = device_init(object, This, adapter_idx, device_type, focus_window, flags, parent, device_parent); 5105 HeapFree(GetProcessHeap(), 0, object); local 5109 TRACE("Created device %p.\n", object); 5110 *device = (IWineD3DDevice *)object;
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H A D | device.c | 341 /* If PreLoad dropped the buffer object, update the stream info. */ 625 /* NOTE: You must release the parent if the object was created via a callback 668 struct wined3d_buffer *object; local 673 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 674 if (!object) 682 hr = buffer_init(object, This, desc->byte_width, desc->usage, WINED3DFMT_UNKNOWN, 687 HeapFree(GetProcessHeap(), 0, object); local 690 object->desc = *desc; 692 TRACE("Created buffer %p.\n", object); 704 struct wined3d_buffer *object; local 733 HeapFree(GetProcessHeap(), 0, object); local 748 struct wined3d_buffer *object; local 768 HeapFree(GetProcessHeap(), 0, object); local 783 IWineD3DStateBlockImpl *object; local 797 HeapFree(GetProcessHeap(), 0, object); local 818 IWineD3DSurfaceImpl *object; local 850 HeapFree(GetProcessHeap(), 0, object); local 864 struct wined3d_rendertarget_view *object; local 894 IWineD3DTextureImpl *object; local 918 HeapFree(GetProcessHeap(), 0, object); local 940 IWineD3DVolumeTextureImpl *object; local 963 HeapFree(GetProcessHeap(), 0, object); local 984 IWineD3DVolumeImpl *object; local 1007 HeapFree(GetProcessHeap(), 0, object); local 1027 IWineD3DCubeTextureImpl *object; /** NOTE: impl ref allowed since this is a create function **/ local 1048 HeapFree(GetProcessHeap(), 0, object); local 1063 IWineD3DQueryImpl *object; local 1079 HeapFree(GetProcessHeap(), 0, object); local 1094 IWineD3DSwapChainImpl *object; local 1111 HeapFree(GetProcessHeap(), 0, object); local 1150 IWineD3DVertexDeclarationImpl *object = NULL; local 1167 HeapFree(GetProcessHeap(), 0, object); local 1339 IWineD3DVertexShaderImpl *object; local 1353 HeapFree(GetProcessHeap(), 0, object); local 1373 struct wined3d_geometryshader *object; local 1387 HeapFree(GetProcessHeap(), 0, object); local 1403 IWineD3DPixelShaderImpl *object; local 1417 HeapFree(GetProcessHeap(), 0, object); local 1435 IWineD3DPaletteImpl *object; local 1452 HeapFree(GetProcessHeap(), 0, object); local 2350 struct wined3d_light_info *object = NULL; local 4402 IWineD3DStateBlockImpl *object = This->updateStateBlock; local [all...] |
H A D | wined3d_private.h | 304 /* Memory tracking and object counting */ 1073 union wined3d_gl_query_object object; member in struct:wined3d_event_query 2023 LPUNKNOWN object; member in union:PrivateData::__anon1976 2773 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN; 2833 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */ 3286 IWineD3DVertexShaderImpl * vertexshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DVertexShaderImpl *object) DECLSPEC_HIDDEN; 3287 IWineD3DPixelShaderImpl * pixelshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DPixelShaderImpl *object) DECLSPEC_HIDDEN;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | device.c | 552 struct d3d9_swapchain *object; local 559 if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object))) 560 *swapchain = (IDirect3DSwapChain9 *)&object->IDirect3DSwapChain9Ex_iface; 851 struct d3d9_texture *object; local 857 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 858 if (!object) 861 hr = texture_init(object, device, width, height, levels, usage, format, pool, shared_handle, pavClientMem); 865 HeapFree(GetProcessHeap(), 0, object); local 869 TRACE("Created texture %p.\n", object); 881 struct d3d9_texture *object; local 900 HeapFree(GetProcessHeap(), 0, object); local 917 struct d3d9_texture *object; local 934 HeapFree(GetProcessHeap(), 0, object); local 1085 struct d3d9_vertexbuffer *object; local 1102 HeapFree(GetProcessHeap(), 0, object); local 1117 struct d3d9_indexbuffer *object; local 1134 HeapFree(GetProcessHeap(), 0, object); local 1153 struct d3d9_surface *object; local 1179 HeapFree(GetProcessHeap(), 0, object); local 1827 struct d3d9_stateblock *object; local 1846 HeapFree(GetProcessHeap(), 0, object); local 1874 struct d3d9_stateblock *object; local 1904 HeapFree(GetProcessHeap(), 0, object); local 2498 struct d3d9_vertex_declaration *object; local 2683 struct d3d9_vertexshader *object; local 2696 HeapFree(GetProcessHeap(), 0, object); local 2979 struct d3d9_pixelshader *object; local 2995 HeapFree(GetProcessHeap(), 0, object); local 3163 struct d3d9_query *object; local 3176 HeapFree(GetProcessHeap(), 0, object); local 3650 struct d3d9_volume *object; local 3676 HeapFree(GetProcessHeap(), 0, object); local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | device.c | 305 /* If the preload dropped the buffer object, update the stream info. */ 1781 struct wined3d_light_info *object = NULL; local 1818 object = LIST_ENTRY(e, struct wined3d_light_info, entry); 1819 if (object->OriginalIndex == light_idx) 1821 object = NULL; 1824 if (!object) 1827 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 1828 if (!object) 1831 list_add_head(&device->updateStateBlock->state.light_map[hash_idx], &object 3935 struct wined3d_stateblock *object = device->updateStateBlock; local [all...] |
H A D | directx.c | 2486 /* A Direct3D device object contains the PCI id (vendor + device) of the 4916 struct wined3d_device *object; local 4927 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 4928 if (!object) 4931 hr = device_init(object, wined3d, adapter_idx, device_type, 4936 HeapFree(GetProcessHeap(), 0, object); local 4940 TRACE("Created device %p.\n", object); 4941 *device = object;
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H A D | surface.c | 7758 struct wined3d_surface *object; local 7767 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 7768 if (!object) 7772 if (FAILED(hr = surface_init(object, device->surface_alignment, width, height, multisample_type, 7778 if (FAILED(hr = surface_init(object, device->surface_alignment, width, height, multisample_type, 7783 HeapFree(GetProcessHeap(), 0, object); local 7787 TRACE("Created surface %p.\n", object); 7788 *surface = object;
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H A D | wined3d_private.h | 301 /* Memory tracking and object counting. */ 1094 union wined3d_gl_query_object object; member in struct:wined3d_event_query 2641 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */ 3054 struct wined3d_shader * vertexshader_check_cached(struct wined3d_device *device, struct wined3d_shader *object) DECLSPEC_HIDDEN; 3055 struct wined3d_shader * pixelshader_check_cached(struct wined3d_device *device, struct wined3d_shader *object) DECLSPEC_HIDDEN;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | device.c | 215 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); 497 IDirect3DSwapChain9Impl *object; local 503 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 504 if (!object) 510 hr = swapchain_init(object, This, present_parameters); 514 HeapFree(GetProcessHeap(), 0, object); local 518 TRACE("Created swapchain %p.\n", object); 519 *swapchain = (IDirect3DSwapChain9 *)object; 618 /* Reset states that hold a COM object 830 IDirect3DTexture9Impl *object; local 850 HeapFree(GetProcessHeap(), 0, object); local 866 IDirect3DVolumeTexture9Impl *object; local 887 HeapFree(GetProcessHeap(), 0, object); local 981 IDirect3DCubeTexture9Impl *object; local 998 HeapFree(GetProcessHeap(), 0, object); local 1133 IDirect3DVertexBuffer9Impl *object; local 1152 HeapFree(GetProcessHeap(), 0, object); local 1166 IDirect3DIndexBuffer9Impl *object; local 1185 HeapFree(GetProcessHeap(), 0, object); local 1205 IDirect3DSurface9Impl *object; local 1232 HeapFree(GetProcessHeap(), 0, object); local 1824 IDirect3DStateBlock9Impl *object; local 1849 HeapFree(GetProcessHeap(), 0, object); local 1878 IDirect3DStateBlock9Impl *object; local 1908 HeapFree(GetProcessHeap(), 0, object); local 2343 IDirect3DVertexDeclaration9Impl *object; local 2368 HeapFree(GetProcessHeap(), 0, object); local 2503 IDirect3DVertexShader9Impl *object; local 2521 HeapFree(GetProcessHeap(), 0, object); local 2656 IDirect3DPixelShader9Impl *object; local 2674 HeapFree(GetProcessHeap(), 0, object); local 2732 IDirect3DQuery9Impl *object; local 2750 HeapFree(GetProcessHeap(), 0, object); local 3059 device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object) argument 3203 IDirect3DVolume9Impl *object; local 3226 HeapFree(GetProcessHeap(), 0, object); local [all...] |
/vbox/src/libs/xpcom18a4/nsprpub/lib/msgc/src/ |
H A D | prmsgc.c | 255 ** There is one GC header word in front of each GC allocated object. We 256 ** use it to contain information about the object (what TYPEIX to use for 271 /* Two bits per object header are reserved for the user of the memory 295 ** Mark the start of an object in a segment. Note that we mark the header 373 ** start of the object the pointer points into. Each heap segment has a 375 ** bit's are set for the firstword of an object, and clear for it's other 548 ** single object to prevent fragmentation 770 /* Scan object ... */ 788 ** object being pointed to and add it to the scan Q for eventual 844 ** bit. This means that somehow the very first object i 1287 PRWord *object; member in struct:GCFinalStr 1502 PRWord *object; member in struct:GCWeakStr [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | dbghelp.h | 414 PVOID object; member in struct:_IMAGEHLP_CBA_EVENT 422 PVOID object; member in struct:_IMAGEHLP_CBA_EVENTW
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H A D | ddrawi.h | 696 LPDDRAWI_DDRAWSURFACE_LCL object; member in struct:_DBLNODE
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | dbghelp.h | 354 PVOID object; member in struct:_IMAGEHLP_CBA_EVENT 362 PVOID object; member in struct:_IMAGEHLP_CBA_EVENTW
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H A D | ddrawi.h | 696 LPDDRAWI_DDRAWSURFACE_LCL object; member in struct:_DBLNODE
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/vbox/src/libs/libxml2-2.6.31/ |
H A D | xpath.c | 812 * XPath object cache structures * 995 * @cur: the object to inspect 998 * Dump the content of the object for debugging purposes 1237 xmlXPathObjectPtr object = (xmlXPathObjectPtr) op->value4; local 1240 xmlXPathDebugDumpObject(output, object, 0); 1313 * XPath object usage related debugging variables. 1686 printf("# XPath object usage:\n"); 1780 * XPath object caching * 1787 * Create a new object cache 1798 xmlXPathErrMemory(NULL, "creating object cach [all...] |
/vbox/src/VBox/Main/webservice/jaxlibs/ |
H A D | activation.jar | ... activation.registries.LineTokenizer extends java.lang.Object {
private int currentPosition private int maxPosition private String str private ... |
H A D | jaxb-impl.jar | ... Cinit%3E" <init> () public java.lang.Object unmarshal (java.lang.Object) Object v
public java ... |
H A D | sjsxp.jar | ... stream.Constants$ArrayEnumeration extends java.lang.Object implements java.util.Enumeration {
private Object[] array private ... |
H A D | FastInfoset.jar | ... getString (java.lang.String, java.lang.Object[]) String key
Object[] args
String pattern
public java.lang ... |
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 315 /* Memory tracking and object counting */ 1094 union wined3d_gl_query_object object; member in struct:wined3d_event_query 2058 LPUNKNOWN object; member in union:PrivateData::__anon14643 2808 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN; 2868 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */ 3327 IWineD3DVertexShaderImpl * vertexshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DVertexShaderImpl *object) DECLSPEC_HIDDEN; 3328 IWineD3DPixelShaderImpl * pixelshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DPixelShaderImpl *object) DECLSPEC_HIDDEN;
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