Searched defs:object (Results 76 - 100 of 104) sorted by relevance

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/vbox/src/VBox/Frontends/VirtualBox/src/globals/
H A DUIMessageCenter.cpp425 tr("<p>Failed to create the VirtualBoxClient COM object.</p>"
1022 void UIMessageCenter::warnAboutUnaccessibleUSB(const COMBaseWithEI &object, QWidget *pParent /* = 0*/) const argument
1027 COMResult res(object);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Ddevice.c217 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type) argument
231 t->free_entries = entry->object;
232 entry->object = object;
254 entry->object = object;
263 void *object; local
278 object = entry->object;
279 entry->object
561 struct d3d8_swapchain *object; local
742 struct d3d8_texture *object; local
756 HeapFree(GetProcessHeap(), 0, object); local
771 struct d3d8_texture *object; local
785 HeapFree(GetProcessHeap(), 0, object); local
799 struct d3d8_texture *object; local
813 HeapFree(GetProcessHeap(), 0, object); local
827 struct d3d8_vertexbuffer *object; local
841 HeapFree(GetProcessHeap(), 0, object); local
855 struct d3d8_indexbuffer *object; local
869 HeapFree(GetProcessHeap(), 0, object); local
883 struct d3d8_surface *object; local
901 HeapFree(GetProcessHeap(), 0, object); local
2155 struct d3d8_vertex_shader *object; local
2176 HeapFree(GetProcessHeap(), 0, object); local
2190 HeapFree(GetProcessHeap(), 0, object); local
2532 struct d3d8_pixel_shader *object; local
2552 HeapFree(GetProcessHeap(), 0, object); local
2565 HeapFree(GetProcessHeap(), 0, object); local
2609 struct wined3d_shader *object; local
2977 struct d3d8_volume *object; local
2998 HeapFree(GetProcessHeap(), 0, object); local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Ddevice.c176 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type) argument
190 t->free_entries = entry->object;
191 entry->object = object;
213 entry->object = object;
222 void *object; local
237 object = entry->object;
238 entry->object
512 IDirect3DSwapChain8Impl *object; local
529 HeapFree(GetProcessHeap(), 0, object); local
659 IDirect3DTexture8Impl *object; local
676 HeapFree(GetProcessHeap(), 0, object); local
691 IDirect3DVolumeTexture8Impl *object; local
708 HeapFree(GetProcessHeap(), 0, object); local
722 IDirect3DCubeTexture8Impl *object; local
739 HeapFree(GetProcessHeap(), 0, object); local
753 IDirect3DVertexBuffer8Impl *object; local
770 HeapFree(GetProcessHeap(), 0, object); local
784 IDirect3DIndexBuffer8Impl *object; local
801 HeapFree(GetProcessHeap(), 0, object); local
816 IDirect3DSurface8Impl *object; local
836 HeapFree(GetProcessHeap(), 0, object); local
1763 IDirect3DVertexShader8Impl *object; local
1785 HeapFree(GetProcessHeap(), 0, object); local
1799 HeapFree(GetProcessHeap(), 0, object); local
2149 IDirect3DPixelShader8Impl *object; local
2175 HeapFree(GetProcessHeap(), 0, object); local
2188 HeapFree(GetProcessHeap(), 0, object); local
2232 IWineD3DPixelShader *object; local
2541 device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object) argument
2669 IDirect3DVolume8Impl *object; local
2688 HeapFree(GetProcessHeap(), 0, object); local
[all...]
/vbox/src/libs/xpcom18a4/nsprpub/pr/src/md/windows/
H A Dntio.c189 ** some object.
191 union { PRIntn code; void *object; } result; member in union:pt_Continuation::__anon17236
/vbox/src/libs/xpcom18a4/nsprpub/pr/src/pthreads/
H A Dptio.c383 ** some object.
385 union { PRSize code; void *object; } result; member in union:pt_Continuation::__anon17251
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c2060 * A Direct3D device object contains the PCI id (vendor + device) of the
5079 IWineD3DDeviceImpl *object; local
5094 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5095 if (!object)
5101 hr = device_init(object, This, adapter_idx, device_type, focus_window, flags, parent, device_parent);
5105 HeapFree(GetProcessHeap(), 0, object); local
5109 TRACE("Created device %p.\n", object);
5110 *device = (IWineD3DDevice *)object;
H A Ddevice.c341 /* If PreLoad dropped the buffer object, update the stream info. */
625 /* NOTE: You must release the parent if the object was created via a callback
668 struct wined3d_buffer *object; local
673 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
674 if (!object)
682 hr = buffer_init(object, This, desc->byte_width, desc->usage, WINED3DFMT_UNKNOWN,
687 HeapFree(GetProcessHeap(), 0, object); local
690 object->desc = *desc;
692 TRACE("Created buffer %p.\n", object);
704 struct wined3d_buffer *object; local
733 HeapFree(GetProcessHeap(), 0, object); local
748 struct wined3d_buffer *object; local
768 HeapFree(GetProcessHeap(), 0, object); local
783 IWineD3DStateBlockImpl *object; local
797 HeapFree(GetProcessHeap(), 0, object); local
818 IWineD3DSurfaceImpl *object; local
850 HeapFree(GetProcessHeap(), 0, object); local
864 struct wined3d_rendertarget_view *object; local
894 IWineD3DTextureImpl *object; local
918 HeapFree(GetProcessHeap(), 0, object); local
940 IWineD3DVolumeTextureImpl *object; local
963 HeapFree(GetProcessHeap(), 0, object); local
984 IWineD3DVolumeImpl *object; local
1007 HeapFree(GetProcessHeap(), 0, object); local
1027 IWineD3DCubeTextureImpl *object; /** NOTE: impl ref allowed since this is a create function **/ local
1048 HeapFree(GetProcessHeap(), 0, object); local
1063 IWineD3DQueryImpl *object; local
1079 HeapFree(GetProcessHeap(), 0, object); local
1094 IWineD3DSwapChainImpl *object; local
1111 HeapFree(GetProcessHeap(), 0, object); local
1150 IWineD3DVertexDeclarationImpl *object = NULL; local
1167 HeapFree(GetProcessHeap(), 0, object); local
1339 IWineD3DVertexShaderImpl *object; local
1353 HeapFree(GetProcessHeap(), 0, object); local
1373 struct wined3d_geometryshader *object; local
1387 HeapFree(GetProcessHeap(), 0, object); local
1403 IWineD3DPixelShaderImpl *object; local
1417 HeapFree(GetProcessHeap(), 0, object); local
1435 IWineD3DPaletteImpl *object; local
1452 HeapFree(GetProcessHeap(), 0, object); local
2350 struct wined3d_light_info *object = NULL; local
4402 IWineD3DStateBlockImpl *object = This->updateStateBlock; local
[all...]
H A Dwined3d_private.h304 /* Memory tracking and object counting */
1073 union wined3d_gl_query_object object; member in struct:wined3d_event_query
2023 LPUNKNOWN object; member in union:PrivateData::__anon1976
2773 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2833 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
3286 IWineD3DVertexShaderImpl * vertexshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DVertexShaderImpl *object) DECLSPEC_HIDDEN;
3287 IWineD3DPixelShaderImpl * pixelshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DPixelShaderImpl *object) DECLSPEC_HIDDEN;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Ddevice.c552 struct d3d9_swapchain *object; local
559 if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
560 *swapchain = (IDirect3DSwapChain9 *)&object->IDirect3DSwapChain9Ex_iface;
851 struct d3d9_texture *object; local
857 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
858 if (!object)
861 hr = texture_init(object, device, width, height, levels, usage, format, pool, shared_handle, pavClientMem);
865 HeapFree(GetProcessHeap(), 0, object); local
869 TRACE("Created texture %p.\n", object);
881 struct d3d9_texture *object; local
900 HeapFree(GetProcessHeap(), 0, object); local
917 struct d3d9_texture *object; local
934 HeapFree(GetProcessHeap(), 0, object); local
1085 struct d3d9_vertexbuffer *object; local
1102 HeapFree(GetProcessHeap(), 0, object); local
1117 struct d3d9_indexbuffer *object; local
1134 HeapFree(GetProcessHeap(), 0, object); local
1153 struct d3d9_surface *object; local
1179 HeapFree(GetProcessHeap(), 0, object); local
1827 struct d3d9_stateblock *object; local
1846 HeapFree(GetProcessHeap(), 0, object); local
1874 struct d3d9_stateblock *object; local
1904 HeapFree(GetProcessHeap(), 0, object); local
2498 struct d3d9_vertex_declaration *object; local
2683 struct d3d9_vertexshader *object; local
2696 HeapFree(GetProcessHeap(), 0, object); local
2979 struct d3d9_pixelshader *object; local
2995 HeapFree(GetProcessHeap(), 0, object); local
3163 struct d3d9_query *object; local
3176 HeapFree(GetProcessHeap(), 0, object); local
3650 struct d3d9_volume *object; local
3676 HeapFree(GetProcessHeap(), 0, object); local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c305 /* If the preload dropped the buffer object, update the stream info. */
1781 struct wined3d_light_info *object = NULL; local
1818 object = LIST_ENTRY(e, struct wined3d_light_info, entry);
1819 if (object->OriginalIndex == light_idx)
1821 object = NULL;
1824 if (!object)
1827 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1828 if (!object)
1831 list_add_head(&device->updateStateBlock->state.light_map[hash_idx], &object
3935 struct wined3d_stateblock *object = device->updateStateBlock; local
[all...]
H A Ddirectx.c2486 /* A Direct3D device object contains the PCI id (vendor + device) of the
4916 struct wined3d_device *object; local
4927 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4928 if (!object)
4931 hr = device_init(object, wined3d, adapter_idx, device_type,
4936 HeapFree(GetProcessHeap(), 0, object); local
4940 TRACE("Created device %p.\n", object);
4941 *device = object;
H A Dsurface.c7758 struct wined3d_surface *object; local
7767 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
7768 if (!object)
7772 if (FAILED(hr = surface_init(object, device->surface_alignment, width, height, multisample_type,
7778 if (FAILED(hr = surface_init(object, device->surface_alignment, width, height, multisample_type,
7783 HeapFree(GetProcessHeap(), 0, object); local
7787 TRACE("Created surface %p.\n", object);
7788 *surface = object;
H A Dwined3d_private.h301 /* Memory tracking and object counting. */
1094 union wined3d_gl_query_object object; member in struct:wined3d_event_query
2641 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
3054 struct wined3d_shader * vertexshader_check_cached(struct wined3d_device *device, struct wined3d_shader *object) DECLSPEC_HIDDEN;
3055 struct wined3d_shader * pixelshader_check_cached(struct wined3d_device *device, struct wined3d_shader *object) DECLSPEC_HIDDEN;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Ddevice.c215 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
497 IDirect3DSwapChain9Impl *object; local
503 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
504 if (!object)
510 hr = swapchain_init(object, This, present_parameters);
514 HeapFree(GetProcessHeap(), 0, object); local
518 TRACE("Created swapchain %p.\n", object);
519 *swapchain = (IDirect3DSwapChain9 *)object;
618 /* Reset states that hold a COM object
830 IDirect3DTexture9Impl *object; local
850 HeapFree(GetProcessHeap(), 0, object); local
866 IDirect3DVolumeTexture9Impl *object; local
887 HeapFree(GetProcessHeap(), 0, object); local
981 IDirect3DCubeTexture9Impl *object; local
998 HeapFree(GetProcessHeap(), 0, object); local
1133 IDirect3DVertexBuffer9Impl *object; local
1152 HeapFree(GetProcessHeap(), 0, object); local
1166 IDirect3DIndexBuffer9Impl *object; local
1185 HeapFree(GetProcessHeap(), 0, object); local
1205 IDirect3DSurface9Impl *object; local
1232 HeapFree(GetProcessHeap(), 0, object); local
1824 IDirect3DStateBlock9Impl *object; local
1849 HeapFree(GetProcessHeap(), 0, object); local
1878 IDirect3DStateBlock9Impl *object; local
1908 HeapFree(GetProcessHeap(), 0, object); local
2343 IDirect3DVertexDeclaration9Impl *object; local
2368 HeapFree(GetProcessHeap(), 0, object); local
2503 IDirect3DVertexShader9Impl *object; local
2521 HeapFree(GetProcessHeap(), 0, object); local
2656 IDirect3DPixelShader9Impl *object; local
2674 HeapFree(GetProcessHeap(), 0, object); local
2732 IDirect3DQuery9Impl *object; local
2750 HeapFree(GetProcessHeap(), 0, object); local
3059 device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object) argument
3203 IDirect3DVolume9Impl *object; local
3226 HeapFree(GetProcessHeap(), 0, object); local
[all...]
/vbox/src/libs/xpcom18a4/nsprpub/lib/msgc/src/
H A Dprmsgc.c255 ** There is one GC header word in front of each GC allocated object. We
256 ** use it to contain information about the object (what TYPEIX to use for
271 /* Two bits per object header are reserved for the user of the memory
295 ** Mark the start of an object in a segment. Note that we mark the header
373 ** start of the object the pointer points into. Each heap segment has a
375 ** bit's are set for the firstword of an object, and clear for it's other
548 ** single object to prevent fragmentation
770 /* Scan object ... */
788 ** object being pointed to and add it to the scan Q for eventual
844 ** bit. This means that somehow the very first object i
1287 PRWord *object; member in struct:GCFinalStr
1502 PRWord *object; member in struct:GCWeakStr
[all...]
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Ddbghelp.h414 PVOID object; member in struct:_IMAGEHLP_CBA_EVENT
422 PVOID object; member in struct:_IMAGEHLP_CBA_EVENTW
H A Dddrawi.h696 LPDDRAWI_DDRAWSURFACE_LCL object; member in struct:_DBLNODE
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Ddbghelp.h354 PVOID object; member in struct:_IMAGEHLP_CBA_EVENT
362 PVOID object; member in struct:_IMAGEHLP_CBA_EVENTW
H A Dddrawi.h696 LPDDRAWI_DDRAWSURFACE_LCL object; member in struct:_DBLNODE
/vbox/src/libs/libxml2-2.6.31/
H A Dxpath.c812 * XPath object cache structures *
995 * @cur: the object to inspect
998 * Dump the content of the object for debugging purposes
1237 xmlXPathObjectPtr object = (xmlXPathObjectPtr) op->value4; local
1240 xmlXPathDebugDumpObject(output, object, 0);
1313 * XPath object usage related debugging variables.
1686 printf("# XPath object usage:\n");
1780 * XPath object caching *
1787 * Create a new object cache
1798 xmlXPathErrMemory(NULL, "creating object cach
[all...]
/vbox/src/VBox/Main/webservice/jaxlibs/
H A Dactivation.jar ... activation.registries.LineTokenizer extends java.lang.Object { private int currentPosition private int maxPosition private String str private ...
H A Djaxb-impl.jar ... Cinit%3E" <init> () public java.lang.Object unmarshal (java.lang.Object) Object v public java ...
H A Dsjsxp.jar ... stream.Constants$ArrayEnumeration extends java.lang.Object implements java.util.Enumeration { private Object[] array private ...
H A DFastInfoset.jar ... getString (java.lang.String, java.lang.Object[]) String key Object[] args String pattern public java.lang ...
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h315 /* Memory tracking and object counting */
1094 union wined3d_gl_query_object object; member in struct:wined3d_event_query
2058 LPUNKNOWN object; member in union:PrivateData::__anon14643
2808 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2868 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
3327 IWineD3DVertexShaderImpl * vertexshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DVertexShaderImpl *object) DECLSPEC_HIDDEN;
3328 IWineD3DPixelShaderImpl * pixelshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DPixelShaderImpl *object) DECLSPEC_HIDDEN;

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