/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | pixelshader.c | 40 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); 179 IWineD3DPixelShader *object; local 190 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object); 193 if (object) 195 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader); 196 IWineD3DPixelShader_Release(object);
|
/vbox/src/libs/xpcom18a4/xpcom/base/ |
H A D | nsLeakDetector.cpp | 58 extern void GC_trace_object(GC_PTR object, int verbose); 59 extern void GC_mark_object(GC_PTR object, GC_word mark); 115 NS_METHOD nsLeakDetector::TraceObject(nsISupports* object, PRBool verbose) argument 121 GC_trace_object(object, (verbose ? 1 : 0)); 158 NS_METHOD nsLeakDetector::MarkObject(nsISupports* object, PRBool marked) argument 160 GC_mark_object(object, (marked ? 1 : 0));
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | clipper.c | 40 static HRESULT WINAPI IWineD3DClipperImpl_QueryInterface(IWineD3DClipper *iface, REFIID riid, void **object) argument 42 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); 49 *object = iface; 55 *object = NULL;
|
H A D | volume.c | 109 static HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID riid, void **object) argument 111 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); 119 *object = iface; 125 *object = NULL;
|
H A D | stateblock.c | 201 * along with their set/changed flags on the given stateblock object 203 static HRESULT stateblock_allocate_shader_constants(IWineD3DStateBlockImpl *object) argument 205 IWineD3DDeviceImpl *device = object->device; 208 object->pixelShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 210 if (!object->pixelShaderConstantF) goto fail; 212 object->changed.pixelShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 214 if (!object->changed.pixelShaderConstantsF) goto fail; 216 object->vertexShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 218 if (!object->vertexShaderConstantF) goto fail; 220 object [all...] |
H A D | wined3d_main.c | 96 IWineD3DImpl *object; local 106 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 107 if (!object) 109 ERR("Failed to allocate wined3d object memory.\n"); 114 hr = wined3d_init(object, version, parent); 117 WARN("Failed to initialize wined3d object, hr %#x.\n", hr); 118 HeapFree(GetProcessHeap(), 0, object); local 125 TRACE("Created wined3d object %p for d3d%d support.\n", object, versio [all...] |
/vbox/src/VBox/Devices/EFI/Firmware/BaseTools/Source/C/VfrCompile/Pccts/h/ |
H A D | AToken.h | 74 not a token object can be destroyed. If nref()==0, no one has 75 a reference, and the object may be destroyed. This function defaults 76 to 1, hence, if you use deleteTokens() message with a token object 112 char object[200]; member in class:ANTLRRefCountToken 135 if ( t==1 ) sprintf(object,"tok_EOF"); 136 else sprintf(object,"tok_%s",s); 137 /* MR23 */ printMessage(stderr, "ctor %s #%d\n",object,ctor); 147 sprintf(object,"tok_blank"); 148 /* MR23 */ printMessage(stderr, "ctor %s #%d\n",object,ctor); 154 /* MR23 */ printMessage(stderr, "dtor %s #%d\n", object, dto [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shaderapi.c | 312 IWineD3DVertexShaderImpl *object; local 318 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 319 if (!object) 325 hr = vertexshader_init(object, This, pShaderData, NULL, NULL, NULL); 329 HeapFree(GetProcessHeap(), 0, object); local 334 object = vertexshader_check_cached(This, object); 337 Log(("Created vertex shader %p.\n", object)); 338 *pShaderObj = (void *)object; 346 IWineD3DPixelShaderImpl *object; local 363 HeapFree(GetProcessHeap(), 0, object); local 378 IWineD3DVertexShaderImpl *object = (IWineD3DVertexShaderImpl *)pShaderObj; local 389 IWineD3DPixelShaderImpl *object = (IWineD3DPixelShaderImpl *)pShaderObj; local [all...] |
/vbox/src/VBox/Devices/PC/ipxe/src/core/ |
H A D | resolv.c | 54 void *object = intf_object ( dest ); local 60 op ( object, sa );
|
/vbox/src/VBox/Main/testcase/ |
H A D | tstAPI.cpp | 244 RTPrintf("Creating VirtualBox object...\n"); 247 RTPrintf("ERROR: failed to create the VirtualBox object!\n"); 252 RTPrintf("ERROR: failed to create a session object!\n"); 305 RTPrintf("Creating one more VirtualBox object...\n"); 696 RTPrintf("Getting a machine object named '%ls'...\n", name.raw()); 729 RTPrintf("Creating a new machine object(base dir '%ls', name '%ls')...\n", 1023 RTPrintf("Getting a machine object named '%ls'...\n", name.raw()); 1031 RTPrintf("Getting machine session object...\n"); 1054 RTPrintf("Getting the console object...\n"); 1089 RTPrintf("Getting a machine object name 1672 ComPtr<IUnknown> object; local [all...] |
/vbox/src/VBox/Frontends/VBoxManage/ |
H A D | VBoxManageMetrics.cpp | 149 ComPtr<IUnknown> object; local 156 CHECK_ERROR(metrics[i], COMGETTER(Object)(object.asOutParam())); 159 getObjectName(aVirtualBox, object).raw(), metricName.raw()); 193 ComPtr<IUnknown> object; local 202 CHECK_ERROR(metricInfo[i], COMGETTER(Object)(object.asOutParam())); 211 getObjectName(aVirtualBox, object).raw(), metricName.raw(), unit.raw(),
|
/vbox/src/VBox/Additions/linux/lightdm-greeter/liblightdm-gobject-1.5.0/ |
H A D | language.c | 331 lightdm_language_set_property (GObject *object, argument 336 LightDMLanguage *self = LIGHTDM_LANGUAGE (object); 345 G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); 351 lightdm_language_get_property (GObject *object, argument 358 self = LIGHTDM_LANGUAGE (object); 371 G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
H A D | layout.c | 251 lightdm_layout_set_property (GObject *object, argument 256 LightDMLayout *self = LIGHTDM_LAYOUT (object); 273 G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); 279 lightdm_layout_get_property (GObject *object, argument 286 self = LIGHTDM_LAYOUT (object); 299 G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
H A D | session.c | 302 lightdm_session_set_property (GObject *object, argument 307 G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); 311 lightdm_session_get_property (GObject *object, argument 318 self = LIGHTDM_SESSION (object); 331 G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); 337 lightdm_session_finalize (GObject *object) argument 339 LightDMSession *self = LIGHTDM_SESSION (object);
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | directx.c | 368 struct d3d8_device *object; local 374 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 375 if (!object) 378 hr = device_init(object, d3d8, d3d8->wined3d, adapter, device_type, focus_window, flags, parameters); 382 HeapFree(GetProcessHeap(), 0, object); local 386 TRACE("Created device %p.\n", object); 387 *device = &object->IDirect3DDevice8_iface;
|
H A D | buffer.c | 38 static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object) argument 40 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); 47 *object = iface; 53 *object = NULL; 333 static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object) argument 335 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); 342 *object = iface; 348 *object [all...] |
H A D | d3d8_private.h | 138 void *object; member in struct:d3d8_handle_entry 219 /* If set forward refcounting to this object */
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | swapchain.c | 361 struct d3d9_swapchain *object; local 364 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) 367 if (FAILED(hr = swapchain_init(object, device, desc))) 370 HeapFree(GetProcessHeap(), 0, object); local 374 TRACE("Created swapchain %p.\n", object); 375 *swapchain = object;
|
H A D | vertexdeclaration.c | 426 struct d3d9_vertex_declaration *object; local 429 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 430 if (!object) 433 hr = vertexdeclaration_init(object, device, elements); 437 HeapFree(GetProcessHeap(), 0, object); local 441 TRACE("Created vertex declaration %p.\n", object); 442 *declaration = object;
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | query.c | 76 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, 0)); 98 fence_result = GL_EXTCALL(glTestFenceAPPLE(query->object.id)); 105 fence_result = GL_EXTCALL(glTestFenceNV(query->object.id)); 160 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, GL_SYNC_FLUSH_COMMANDS_BIT, ~(GLuint64)0xffff)); 178 GL_EXTCALL(glFinishFenceAPPLE(query->object.id)); 184 GL_EXTCALL(glFinishFenceNV(query->object.id)); 228 if (query->object.sync) GL_EXTCALL(glDeleteSync(query->object.sync)); 230 query->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0)); 235 GL_EXTCALL(glSetFenceAPPLE(query->object 632 struct wined3d_query *object; local 645 HeapFree(GetProcessHeap(), 0, object); local [all...] |
H A D | resource.c | 48 IUnknown *object; member in union:private_data::__anon2008 266 d->ptr.object = (IUnknown *)data; 268 IUnknown_AddRef(d->ptr.object); 305 *(IUnknown **)data = d->ptr.object; 311 IUnknown_AddRef(d->ptr.object); 332 if (data->ptr.object) 333 IUnknown_Release(data->ptr.object);
|
H A D | vertexdeclaration.c | 248 struct wined3d_vertex_declaration *object; local 254 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 255 if(!object) 258 hr = vertexdeclaration_init(object, device, elements, element_count, parent, parent_ops); 262 HeapFree(GetProcessHeap(), 0, object); local 266 TRACE("Created vertex declaration %p.\n", object); 267 *declaration = object;
|
H A D | wined3d_main.c | 105 struct wined3d *object; local 117 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, FIELD_OFFSET(struct wined3d, adapters[1])); 118 if (!object) 120 ERR("Failed to allocate wined3d object memory.\n"); 130 hr = wined3d_init(object, version, flags); 133 WARN("Failed to initialize wined3d object, hr %#x.\n", hr); 134 HeapFree(GetProcessHeap(), 0, object); local 141 TRACE("Created wined3d object %p for d3d%d support.\n", object, version); 143 return object; [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | directx.c | 53 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); 346 IDirect3DDevice8Impl *object; local 352 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 353 if (!object) 359 hr = device_init(object, This->WineD3D, adapter, device_type, focus_window, flags, parameters); 363 HeapFree(GetProcessHeap(), 0, object); local 367 TRACE("Created device %p.\n", object); 368 *device = (IDirect3DDevice8 *)object;
|
/vbox/src/VBox/Devices/PC/ipxe/src/drivers/block/ |
H A D | ata.c | 59 void *object = intf_object ( dest ); local 63 tag = op ( object, data, command );
|