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/inkscape/src/
H A Dbox3d.cpp725 // note: in some of the case distinctions below we rely upon the fact that oaxis1 and oaxis2 are ordered
727 Box3D::Axis oaxis2 = Box3D::get_remaining_axes(fin_axis).second; local
730 inside1 = box3d_pt_lies_in_PL_sector (box, vp, 3, 3 ^ oaxis2, oaxis1);
731 inside2 = box3d_pt_lies_in_PL_sector (box, vp, 3, 3 ^ oaxis1, oaxis2);

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