Searched defs:np2fixup_info (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 4289 const struct ps_compile_args *args, struct ps_np2fixup_info *np2fixup_info) 4301 priv_ctx.cur_np2fixup_info = np2fixup_info; 4284 shader_glsl_generate_pshader(const struct wined3d_context *context, struct wined3d_shader_buffer *buffer, IWineD3DPixelShaderImpl *This, const struct ps_compile_args *args, struct ps_np2fixup_info *np2fixup_info) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 4162 const struct ps_compile_args *args, struct ps_np2fixup_info *np2fixup_info) 4174 priv_ctx.cur_np2fixup_info = np2fixup_info; 4160 shader_glsl_generate_pshader(const struct wined3d_context *context, struct wined3d_shader_buffer *buffer, IWineD3DPixelShaderImpl *This, const struct ps_compile_args *args, struct ps_np2fixup_info *np2fixup_info) argument
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H A D | arb_program_shader.c | 185 struct arb_ps_np2fixup_info np2fixup_info; member in struct:arb_ps_compiled_shader 451 if (priv->compiled_fprog && priv->compiled_fprog->np2fixup_info.super.active) { 452 const struct arb_ps_np2fixup_info* const fixup = &priv->compiled_fprog->np2fixup_info; 3383 priv_ctx.cur_np2fixup_info = &compiled->np2fixup_info; 4419 if (compiled->np2fixup_info.super.active)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 211 struct arb_ps_np2fixup_info np2fixup_info; member in struct:arb_ps_compiled_shader 521 if (priv->compiled_fprog && priv->compiled_fprog->np2fixup_info.super.active) { 522 const struct arb_ps_np2fixup_info* const fixup = &priv->compiled_fprog->np2fixup_info; 3647 priv_ctx.cur_np2fixup_info = &compiled->np2fixup_info; 4707 if (compiled->np2fixup_info.super.active)
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H A D | glsl_shader.c | 4531 const struct ps_compile_args *args, struct ps_np2fixup_info *np2fixup_info) 4543 priv_ctx.cur_np2fixup_info = np2fixup_info; 4697 const struct ps_compile_args *args, const struct ps_np2fixup_info **np2fixup_info) 4727 *np2fixup_info = &gl_shaders[i].np2fixup; 4759 *np2fixup_info = args->np2_fixup ? np2fixup : NULL; 5815 const struct ps_np2fixup_info *np2fixup_info = NULL; local 5864 pshader, &ps_compile_args, &np2fixup_info); 5899 entry->ps.np2_fixup_info = np2fixup_info; 4529 shader_glsl_generate_pshader(const struct wined3d_context *context, struct wined3d_shader_buffer *buffer, const struct wined3d_shader *shader, const struct ps_compile_args *args, struct ps_np2fixup_info *np2fixup_info) argument 4695 find_glsl_pshader(const struct wined3d_context *context, struct wined3d_shader_buffer *buffer, struct wined3d_shader *shader, const struct ps_compile_args *args, const struct ps_np2fixup_info **np2fixup_info) argument
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