Searched defs:np2fixup_constants (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c820 GLfloat np2fixup_constants[4 * MAX_FRAGMENT_SAMPLERS]; local
827 GLfloat* tex_dim = &np2fixup_constants[(idx >> 1) * 4];
841 GL_EXTCALL(glUniform4fvARB(prog->np2Fixup_location, np2Fixup_info->num_consts, np2fixup_constants));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c803 GLfloat np2fixup_constants[4 * MAX_FRAGMENT_SAMPLERS]; local
810 GLfloat* tex_dim = &np2fixup_constants[(idx >> 1) * 4];
824 GL_EXTCALL(glUniform4fvARB(prog->np2Fixup_location, np2Fixup_info->num_consts, np2fixup_constants));
H A Darb_program_shader.c455 GLfloat np2fixup_constants[4 * MAX_FRAGMENT_SAMPLERS]; local
460 GLfloat* tex_dim = &np2fixup_constants[(idx >> 1) * 4];
478 fixup->offset + i, &np2fixup_constants[i * 4]));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c525 GLfloat np2fixup_constants[4 * MAX_FRAGMENT_SAMPLERS]; local
531 GLfloat *tex_dim = &np2fixup_constants[(idx >> 1) * 4];
554 fixup->offset + i, &np2fixup_constants[i * 4]));
H A Dglsl_shader.c747 GLfloat np2fixup_constants[4 * MAX_FRAGMENT_SAMPLERS]; local
753 GLfloat *tex_dim = &np2fixup_constants[(idx >> 1) * 4];
774 prog->ps.np2_fixup_info->num_consts, np2fixup_constants));

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